Bai Yanni smiled: "Duanmu City, the captain of Wannan University, has disabled the challenge guarding mode. As we all know, the individual combat effectiveness of the challenge guarding mode will be brought into full play. It can be said that Duanmu''s prohibition of the challenge guarding mode is a great respect for the personal strength of Bai Xiaowen, the captain of Jinghai University."
There was a burst of laughter under the stage. Many of Bai Xiaowen''s fans waved banners up and down and shouted another wave of slogans.
Don''t doubt that Bai Xiaowen also has a group of enthusiastic fans at Jinghai University, most of whom are girls. Who made him handsome enough to foul.
Bai Yanni added: "the two modes of solo have been disabled. Next, one of the four modes of team competition will be randomly selected as the mode of the first game."
"Different from the point system that determines the outcome of a qualifying game, the knockout of the national game will adopt the system of two wins in three games in each round. The two teams will compete in three games at most, and the team that wins two games first will advance to the next round."
"In case of one win, one loss and one draw, an extra time will be arranged according to the rules. In the extra time, each party will choose a player to compete 1vs1, and the winning party will win the final victory of this round of knockout."
The qualification competition is a point system. After all universities in a competition area have played, it is fair to take the first two points to advance. Therefore, every round of competition between the two universities takes the way of deciding the outcome.
The national competition is an elimination system. After the two teams draw lots, if they only play one game, they will decide who will be promoted and who will be eliminated. The luck component is relatively large, which is difficult to be convincing. In addition, the visiting team came all the way to play only one game
Therefore, the knockout adopts the system of two wins in three sets and extra time, which is to minimize the luck factor as far as possible.
Bai Yanni pressed the button.
On the large screen, the four competition modes flash alternately.
WOW!
On the final screen, there are six big words... Resource plundering mode!
"The first game will adopt the resource plundering mode. Please choose your own camp. According to the order after guessing, Bai Xiaowen, the captain of Jinghai University, will first choose the birth point of your camp. You can choose the blue camp at the north end of the map or the red camp at the south end of the map." Bai Yanni said.
"I choose the blue camp," Bai Xiaowen said with a smile.
Opposite, Duanmu City frowned slightly. From Bai Xiaowen''s smile, he seems to have some bad feeling.
"If the white team chooses blue, the team of Wannan University will automatically get the red camp."
"Please go to the entrance of the psionic training ground to prepare. Please wait a moment. The psionic training ground needs some time to generate a resource map."
"During this period, I will give you a brief introduction to the victory conditions of the resource plundering model..."
Bai Xiaowen is a little impressed by Bai Yanni. As a temporary player, she even memorizes every competition mode. It''s really hard.
Perhaps this opportunity is an opportunity for Bai Yanni''s fate to change - originally, she could only find a job after graduation and enter a guild to be a small assistant. But if you show your face as the host of the competition in public this time and get recognition, the future will be much brighter
However, Bai Xiaowen was just a little surprised. He didn''t care about Bai Yanni''s future. His mind just turned back and returned to the game.
Bai Xiaowen and his teammates have also trained several times in the resource plundering mode, and the rules are still very familiar.
The two teams will enter a battlefield with an area of less than 10 square kilometers.
In the battlefield, there are five resource buildings, which will produce "resource points" over time. If a team occupies one of the resource buildings, the resource points generated by the building will be accumulated under the name of the team before the ownership is taken away.
First, the team that plunders 300 resources will win.
In the resource plundering mode, it can be revived. Therefore, killing the enemy is not the first goal. Occupying resource buildings and protecting flags are the top priority.
Of course, killing the enemy is the most effective way to occupy a building, because it takes 15 seconds to raise the flag. If you enter a combat state during this period, the flag raising process will be interrupted.
At this time, you have to kill your opponent first, get out of the fighting state, and then raise the flag.
Moreover, resurrection is not without cost. The cost is time! The time required for the resurrection of each team is extended with the increase of the number of deaths, and each person time is increased by 1 minute.
Specifically, if the first person in a team dies, he will be resurrected at the birth point of the team (officially called the base camp) in a minute.
If there is death later, the Resurrection time will take two minutes. In other words, three minutes, four minutes, and so on.
The five resource buildings are:
Mills, research institutes, corrals, foundries and gold mines.
Each of the five resource buildings has its own particularity.
The mill produces 1 point of resources per minute. After occupation, the surviving members of the whole team get a delicious snack. After eating, they can immediately restore 30% of their maximum health. After death, snacks will be lost automatically. When resurrected again, if the team is still occupying the mill, delicious snacks will be obtained automatically.
In other words, as long as they occupy the mill, each "life" of the team members has a chance to eat snacks and return blood.
The institute produces 1 point of resources per minute. After the occupation lasts for 10 minutes, the Institute will randomly produce a precious magic prop and automatically put it into the captain''s storage space. If you continue to occupy the Institute, a second magic prop will appear in 10 minutes, which is more effective than the first, and so on.
Of course, the magic props produced by the Institute are all virtual props, which can not be taken out of the battlefield and can only be used in this battlefield.
The corral produces 1 resource per minute. After occupation, the movement speed of the whole team in non combat state is increased by 40%.
The foundry produces 1 resource per minute. After occupation, the physical attack power and armor of the whole team are + 20%.
Gold mine produces 2 resources per minute. There are no other special effects.
Let''s talk about the location of various buildings in the battlefield.
Five resource buildings, plus the base camp (birthplace) of both sides, are a total of seven buildings.
The gold mine is in the middle of the battlefield. The other six buildings, surrounding the gold mine, form an upright regular hexagon. The six vertices of this regular hexagon are the positions of the six buildings.
The northernmost and southernmost peaks are the headquarters of the two teams respectively, and the northern end is the blue team, which uses the blue flag; At the south end is the red team, using the red flag.