《In a Dungeon World》 Chapter 1.1 (old) ¡°-are you stupid or something?¡± Those were the words spoken to me the day I asked the pretty girl I was interested in out in a date. But it ended with a total dismissal. I could only look down in shame as she then laughed and then walked back to her group of friends where she whispered a few words, to which they all turned to me and laughed together. That really hurts, you know. We had worked on a science project together. I did most of the work while she slacked off with her little clique of friends. In the end, I got her full marks and thought this would have meant something. However when seeing the disdain on her face now, I realized I was just used. After class, I hurried out of school - in part to avoid any more sniggering aimed my way - and made it home on my bike in record time. My house was empty, as usual. Sadly, my father died a few years ago in a train accident, and my mother worked all the time at the sushi bar. Worse off - I had no siblings. That meant no cute sister to tease or little brother to bond with. Well, that was probably for the best. I was pretty much an outcast at school and would be an embarrassment to them anyways. That was why I wanted a girlfriend. I had quite the lonesome life. Even after another bad experience - the third this school season - I just wanted to just have a relationship with someone. And I had no friends save for some digital acquaintances. I sighed as my stomach grumbled. There would be no food unless I got up to make something. After boiling up some water, I opened up a pack of instant ramen and ate it. The quality of food was poor but my mom did not make a lot of money and the settlement she got for dad''s death and his army severance was only enough to keep the same four room apartment, barring needless amenities. It was rare when I could have a meal that wasn''t precooked or sushi leftovers. But I really could not complain here. My mother never had the time to cook as she was always too tired to do anything off her work hours, so I ended up having to fend for myself most of the time. And sometimes the leftovers she brought home were pretty good. After eating, I headed to my room and sat down in front of my 22-inch monitor and booted up the computer. Picking up a bag of disks I had purchased from a used media store, I started glancing through them. I had to be thrifty, so the games I bought were from the discount bin or rips off the net. My favorites were RPGs as their more engaging stories helped pass the time and my boredom. Lately I have been finding more VRs in the bin - games that utilized a special visor interface to give players a 360 view of its game world. In the beginning, each VR game had to be run with its own specialized VR pad to run concurrent with the staple helm. However, the tech has improved to the point now where a single ''universal'' pad could run most virtual games. And many VR games made in the last five years have been modded to work off the keyboard system. ¡°What is this one?¡± I noticed a game I did not remember picking up at all. It was a VR disc, golden in color, with no labels on it. This was odd because whatever casing it came from was also not in the bag. I neatly stacked all eleven contents in the bag out, just to make sure, and this left me wondering to- Where did this come from? But it made me more the curious. Booting it up, the screen quickly flashes a series of matrix-like patterns before its archaic symbols settled on two romanized words in large gold font - RPG World. Then what looked to be its intro-sequence began to scroll in common rpg fashion: Are you tired of your mudane life? Then escape to a world of adventure in... the RPG World. Its land of high fantasy awaits you. Take on quests, hunt monsters, discover lost dungeons, find hidden treasures, and earn glory. Click << Start >> to forge your destiny! ¡°RPG World¡¡± I repeated the words and then shrugged, never heard of this game. After putting on the VR visor, I used the game pad to mouse the cursor over the start function on the screen and hit the button. This time the screen of matrix-like patterns flashed all around me within my 3D view. It was a pretty cool sight but ended with me (as a shadowed avatar) stuck in complete gray space. Seriously... a system crash already... but soon enough a bright light shone before me. Its bubble had the words {{ Create New Life }}. While this looked surreal, it reminded me of the Dungeon Life startup. Perhaps this RPG World was a knock off on it. Using the game pad, I had my formless avatar move towards the bubble to interact with it. After another matrix-like flash, I was in what could be considered the character creation start-up menu. This time I had three bubbles to choose from: Character Model, Class Creation, and Bonus Allocation. I first went into the [Class Creation] tab and was given a small tutorial of how this game''s class system functioned. Apparently after scrolling through all the text - the base classes were divided into four categories: Physical Attack, Shield Defense, Magic Attack, and Magic Support. And each category had three subdivisions. I was astounded here by the amount of class choices available at startup. It was more varied than the top end mmorpgs. Gazing through - there was atleast an odd 20 in each category. What''s more was reading, {{ Each class will dictate the type of skills you will gain to navigate the RPG World. Choose wisely as advanced classes are based upon your first. }} So apparently this game used the common ''rank up'' feature in that base classes unlocked a more tailored pathing to stronger classes. I once maxed a character in the online Final Fantasy tactical VR so I was familiar with this system. But the thing I couldn''t get my head around was how I never heard of this RPG World game. Such an interesting premise should have warranted threads in the gamer forums. The only thing I could surmise was this game was a literal knock off which would not allow it to be officially distributed. I scrolled through the class categories again. Rather than having just traditional classes like Bard, Cleric, Monk, Ranger, Warrior, or Wizard, each category held classes in its subdivisions with more specificity. Classes in Weapon Offense also included Swordsman, Ranger, and even Magic Fighter. Paladins and Shield Fighters could be found in Shield Defense. Magic Attack held Sorcerer, Elementalist, and Shadowcaster. Some classes were even shared in multiple categories like Paladins and Druids. But it were the classes in Magic Support that caught my eye. Some where classics like Bard, Cleric, and Druid, yet many were really random like Alchemist and Sage. One was even a Chef, why would anyone pick this one, to a Blue Mage - a caster more akin to a monster hunter. However the one in Magic Support I ended up picking was Adept Mage. Its tooltip gave the info of the class being a dual caster of holy and arcane spells, though being locked from specializations within those schools. However in a game where advancement stages was a ''thing'', Adept Mage was (in my mind) a unique and versatile starter among all the magic classes. I selected the Adept Mage class and another bubble option popped up asking me to choose a {{ Primary Setting }}. ¡°What is this?¡± I could only wonder to this option until I read its ! tooltip. Seems like each class in this game has a primary function - a stacking bonus connective to the class level. A nifty little feature. I had three choices in front of me: [Upcast] which gives a percentage bonus to any spellcast, [Holy Spirit] which gives a ''Spirit'' bonus to spellcasts, and [Mana Focus] which reduces ''MP'' costs of spellcasting. It was a tough choice between the three. Each had their own merit, especially when considering endgame potential. [Mana Focus] seems to be the least useful of the three because its current value was set to a fixed number (10) while the others were based off higher percentage values that would be more beneficial in the early levels of an Adept Mage. I finally selected [Upcast] as having a flat percentage booster on top of any spellcast seemed the best starter setting but a couple line of words flashed in orange below my choice -- Primary Settings can be re-configured and more even unlocked through level advancement. Discover the right balance in your Life. -- So it seems this choice is a bit of a soft-lock mechanic. Which is good to know. These Primary Settings coupled with the advancement system for classes, this RPG World seems to have a very expansive character customization. It seems ''overpowered'' on its face which means this game must have a long playthrough to warrant such an investment. Perhaps even a New Game + mode. But speculating about this now was rather moot and so I continued on to the {{ Bonus Allocation }} tab. Within it showed a stat page common with the RPG style. It showed the HP and MP bars with a longer EXP bar below it. Below that tally was the main stat listing of Strength, Vitality, Agility, Dexterity, Magicka, Spirit, and Luck. The bottom most section was a Skill Settings tab, which was currently minimized. And off to the side floated another bubble that read {{ Bonus Points: 100 }}. Apparently I could use these hundred points to improve my starter stats. Hovering over each Stat showed me a tooltip for what in-game function they added towards, like a ''Rating'' system relative to the typical rpg genre. These scores of -- Power, Resistance, Critical, Accuracy, Evasion, and Speed -- seemed to be subfactors of one''s total stat pool rather than direct features like in other games. So for Adept Mage - I had to focus on the Magicka and Spirit stats as they affected both the Power and MP score the most while giving side bonuses to Resistance, HP, and passive health and mana regeneration. I would also need to stack some Vitality to up my overall HP, Resistance, and regens while getting just enough Agility and Dexterity to improve my Critical, Accuracy, Evasion, and Speed scores to appropriate levels. It seemed Luck was the only Stat that could not be improved through this allocation process as it was grayed out. Although the tooltip showed this Stat seemed to greatly influence the Critical ratio and even affect experience gains. So being able to affect this Rating was likely gained at the higher levels, and it seems I can ignore the Strength stat for now since I will be a primary spellcaster. All my base Stats were set at 10. Each Bonus Point I spent into a stat raised it by 10 points. It was a good tradeoff so I started dumping points into the Magicka stat only to find that after it went past 100, it took 1 Bonus Point to give the stat a +2 increase. I paused my Magicka on 102 and looked at my Bonus Point tally of 90. I then did the same for Spirit, spending another 10 points to raise its value to 102. I had 80 Bonus Points left. Then I did the same for Vitality, Agility, and Dexterity, making each stat a 100 for a 9 point investment.Stolen from its original source, this story is not meant to be on Amazon; report any sightings. Glancing over each Stat''s subfactor, I could see my character''s ''Ratings'' were raised to a proportional level. I thought I may as well do the same for the last untouched stat. Strength was raised to 100 for another 9 points spent. This left me with 44 Bonus Points to spend. However I paused on calculating this remainder to expand out the Skill Settings tab to see what laid within. To my surprise, I was shown a wide and varied listing of customizable features, many of which I had never seen before in these types of RPGs. The first of these parameters was an Equipment tab filled with bonus gear for your character to summon and start off with. Some items appeared to very overpowered for starters, one in particular being a sword called Durandal that gave a +300 increase to Attack Power and Accuracy while having a [Critical Boost] passive buff. Even with all my stats at 100, each of my ''Ratings'' was under a 40 value. This was sorta offset with its 50 Bonus Point cost value, but it still seemed quite cheesy for a newbie player. Mayhaps this was THE power-level item for warrior classes. I almost wanted to reset my class choice right then and there but decided against it for melee classes not being my typical play style. The second parameter was more to my liking being an Experience tab filled with bonus features that affected experience gains. One increased rate gains while another decreased bar value. However two in particular stood out in this tab - [Skill Gainer] and [Reset]. The tooltip for [Skill Gainer] was that it you gained an extra skill point upon any skill point gain, with this being increased to a +3 value. [Reset] was read being an investment that allowed a player to refund their skill points and respec their builds with no penalty. [Skill Gainer] costs 10 points for each rank while [Reset] was a flatline 20. The last was a tab full of purchasable skills. Some of this latter were magic spells like [Warp] and [Meteor] but again, two really stood out. The first was [Scan] which read as an all-appraisal skill. The second was basically a self-resurrection skill called [Phoenix Heart] that allowed the player free ''restarts'' to game saves. In comparison: [Warp] was worth 10, [Meteor] 40, [Scan] being 10 for its base cost and another 5 for a +insight bonus, and [Phoenix Heart] was worth 30. With 44 bonus points remaining, I couldn''t get everything that struck my fancy. I could roll [Scan], [Reset], and a rank of [Skill Gainer] while resetting a point in my Spirit stat to then buy [Scan]''s Insight bonus. And I was just about to do that until my eye caught the last purchasable option in the Skill tab. It was called [Bonus Roll]. The tooltip revealed its function: it was a literal gamble, a random of 1-99, and whatever value it gave was added to your Bonus Points. But it came with a catch - a red exclamation showed this was a non-refundable option of its cost value, 10 points. So if bought and a bad number was rolled, I would have to restart the whole game over to remake the character from scratch to then buy another [Bonus Roll]. I could already see this being the birth of a really tedious effort to score a high 90. I hated these games of chance... but having nearly a double of Bonus Points in the character creation process was too good an opportunity to pass up. I could literally start off with many more bonus feats and I really did not want to play this RPG World a second time around since it sounded like a game with a long play time already. I could only sigh out loud, "-let''s get this done." I prepared myself for a long and dull exercise when I spent the first 10 points into the bonus roll, only to see its purchased option fade and for two large 9s in bold to appear in its place. Hardly believing my luck here, I looked again to my bonus counter and saw 133 points remaining. "Thank God!" I exclaimed in relief. I was prepared to do this for over an hour if need be but for it to happen on my first attempt was a stroke of good fortune that I would not have to waste any more time on this shit. I immediately went into the Experience tab and got [Skill Gainer] at its three ranks and [Reset]. Fifty points were downed giving me 83 left. I then went back and refunded the two extra points spent in my stat pool to bring my Bonus total up to 85 to purchase [Scan] and its insight bonus. Another 30 was spent on [Phoenix Heart]. Reason being having a non-reliant self-rez was a godsend in these long RPGs. I now had 40 points remaining. [Warp] seemed useful but considering my base class was a magic caster, I would likely get a teleportation spell in the future so I felt its 10 points would be wasted there. Also none of the other purchasable spells in this Skill tab were worth the investment in the long run since I''ll be running as an Adept Mage. I went back to the Experience tab to look at increasing my XP ratios, knowing the faster I leveled up the better off my character would be doing the game''s end content. Scrolling again through the available listing - I decided first to spend 30 points in the three [XP Division] ranks. This would reduce the overall size of my levelling bar by fractions of a fifth, a fourth, and a third. The last 10 points were spent on two of the ten ranks in [XP+] giving me a 10% passive bonus to all XP gains. The above combo should reduce any levelling needed by half. Now with all my bonus points spent, I went back to the Equipment tab just to double check its listing to make sure nothing was worth grabbing. There was a [Ring of XP] whose effect was a 20% bonus on equip. It was worth 10 bonus points to grab but I figured an extra 10% wasn''t worth it since my character would likely acquire better ring items in the future. Settling on my {{ Bonus Allocation }} being complete, I left its window and entered the last untouched bubble {{ Character Model }}. Immediately a panned view of my shadowed avatar came into focus. This tab had a plethora of bubbled options to contort the body''s shape in height and weight, one for skin color and texture, hair in style and color, facial settings for eyes, nose, and mouth, and another tab for various physique tweaks. There was even a racial change bubble to become a non-human character. But at the bottom was an [Upload] function which I assumed was to produce a randomized appearance. I clicked on it to see the shaded avatar morph into what can only be described as my digital self. I was stunned looking at my carbon copy. "How" was the first thought that entered my mind. I''ve heard of retinal locks in the latest visor modules but never a full body scan through the virtual interface. But the ''how'' soon gave way to the detail present in this model. This 3D of myself was in quite the hi-resolution. It was not exact replica mind you, my skin was never this clear and the mole on my cheekbone was gone. Still, I was astonished to see how detailed it was from the pale shade of my skin, to the dark shades of my hair and eyes, and even the shape of my thin body to a numerical precision. Normally in games, I would tend to make my player characters as close to my own resemblance as possible but to see this digital avatar as a near exact reflection was ''weird'' to say the least. Neato... I thought but there was no point in trying to figure out how this game just accomplished this. My best bet was that it somehow used my gamer profile, since it had a picture of me in a tight-fitting Tron costume. Since the [Upload] was my little doppelganger, I started to fool around on improving my 3D appearance. First of course was the Height feature in {{ Body Shape }}. Naturally I was barely 5''5" but I quickly changed that to a 6''1". Doing this also made me pencil thin since my weight was still set to 122 pounds. Going into [Weight] next, my figure gained another 80 pounds to even out my form. {{ Skin Tone }} was next - my white skin was usually quite pale, but I was able to even it out with an undertone. Already I wish I looked like the figure on my screen. It was akin to thinking of myself as the proverbial ''stud''. I then went into {{ Facial Settings }} and tweaked around with my eyes, nose, and mouth. I made only small little changes here and there. For my head, I thinned my brow so my eyeline was more level than in the real. Then I lightly rounded out the slant of my dark eyes and faded the bag line underneath. The best of plastic surgeries could not have achieved this effect. Back into {{ Body Shape }}, I choose to give my current shape an [Ectomorph]. Surprisingly it kept the avatar''s visible shape and only added tight definitions in certain areas of the arm, leg, and chest regions. My weight went down to 193 but there was no reason to change it back. I kept my {{ Hair Style }} pretty much the same. Did not even alter my ash black color at all. However I did trim up my curls into a faded cut. The last tab of {{ Physique Changes }} had the funniest options of all. Most were novel such as an age variant choice between [Teen] [Adult] and [Veteran]. Mine was already set on [Teen] so I didn''t change it. Another marker was set for piercings and tattoos which I kept blank. I did a double-take on the last option being [Endowment]. Sure enough when I clicked on the box, I got a faded shot of my avatar wearing nothing but a fundoshi loincloth. I laughed out loud to the bulge showing. Was I really that size? The [Endowment] tab only had a setting 1 to 10 with it being currently at a 5. I immediately set it to 10 to see the bulge visibly protruding from the loincloth. Snickering, I lowered it to 9. It was probably still too big, but it held a more moderate look in its wrapping. Heck... why not? Perhaps this game had some 18+ quest chains or something. I was tempted to lift the [Endowment] back to 10 but pushed it off. I spent over 15 minutes customizing my human appearance and that was long enough. Finally existing {{ Character Model }}, I went to the << Enter >> button at the bottom to get one last message of- {{ Choose Variation }} with there being a choice of six between: Hume, Braham, Norse, Erudite, Farsi, and Amazon... though that last option was grayed out for me. It seemed the human player race in this RPG World game had a further customization model as each variant gave specific bonuses to your startup. The standard Hume it was set on now was just a flatline 10% bonus to Stats with a profession bonus but changing it to one of other options gave my character a bigger bump down a particular path. It even affected the visual. Braham showed my highlighted character with a steampunk flair and blonde hair. Norse looked to be the go to for warrior types as the avatar became more ripped at a foot taller. Farsi made my character look even more oriental, like a chinese guru styled with an orange mantle and a bald head with tattooed pattern. It was sorta obvious Amazon was a female given. But it was the Erudite option that caught my eye. My character''s complexion only had a slight change - hair getting a spring curl with highlights and the skin''s undertone having a touch of olive. However the visual aside, it was this variant''s magic bonuses that more intrigued me. I would lose the 10% bonus to Stats but would in turn gain a boost to my MP bar and a bonus feature called Wizard''s Grace. Just reading the options in the latter was enough to select it here. Upon my choice, my avatar digitally fazed in and out to reflect the change before another window popped up- {{ Enter your name to start your Life }} and the layout of a hologram keyboard was shown. Using it, I quickly entered my given name (with an extra K) which I used as my gamer tag - Rikku. Then I pressed the Enter button. A quick flash of the screen showed a character tab of: Name: Rikku Race: Erudite Class List lv.1 Adept Mage + Upcast (10%) Stats Strength - 100, Vitality - 100, Agility - 100, Dexterity - 100, Magicka - 100, Spirit - 100, Luck - 10 Skillset - Holy Magic: 1, - Arcane Magic: 1, Scan +insight, Phoenix Heart Feats Bonus Roll: 99, Skill Gainer, Reset, XP Division 1/5 1/4 1/3, XP+ 10%, Wizard''s Grace Titles n/a {{ Finalize, Yes or No? }} I clicked on Yes again, then {{ Soul Marker ***: Accepted }}! A strange connotation there... My thoughts of it were interrupted by another matrix-like event of flashing symbols surrounding my avatar as a prescreen began to load in the distance. It was like a magical gate to another world. However another bubble floated before me. Interacting with it gave me the coded message: Enter Tutorial Mode. The selection box was currently on Yes. Well I played enough of these games to know the RPG system in and out but I guess it wouldn''t hurt to see this Tutorial in action. Perhaps I''ll learn a thing or two. Chapter 1.2 (old) The Tutorial loaded up in what looked to be the foyer of a ruined castle. My avatar was standing in the middle of this circular chamber in what looked to be a faded blood seal on the ground. I quickly got my bearings and used [Scan] to look for anything out of the ordinary. What came on my screen was various nothings save for the large floating crystal that was named: Blue Save. It seemed to be the only object in this spawn point that had any data value. Interacting with it, I got a Tutorial message of how the game used these Blue Save crystals as save points. They were generally found in dungeons to save a player''s progress before venturing in. The common ''Save'' trope. However with my [Phoenix Heart] feature, I could restart on my own so I would not have to rely on these crystals as a backup. Just in case though, I activate it - the crystal shining blue - and created a save point. Next I scrolled and scrutinized every inch of my online interface. From my [Character Panel] which showed me wearing my starter gear of Novice Robe, Trainee Legs, and Apprentice Boots. Each was a white item barely above the ''Trash'' quality. They had no stat values and just a low AC count. My weapon was a Curved Rod. This item was ''Green'' which was the likely marker for the lowest grade of magical gear in these RPG game worlds. This rod had no stat value but held a 5 Damage score. [Scan] did not give me any real insight to what this meant. Perhaps this 5 Damage is a literal +5 boost to any damages I did? I''ll have to find an enemy mob to test this theory out. My other equipment slots were empty: Head, Back, Hands, and three Accessories. Also next to my Main Hand was an empty Off-Hand slot. Rods in these RPGs were usually one-handers so I might be able to fill that slot with a ''Focus'' item like an orb. Or replace the rod with a two-hander like a magic staff. I then checked my Stats window on the [Character Panel]. Most of it was unchanged save for my Power subfactor having a green +5 bonus next to it. That must be from the weapon bonus. Also of particular note was that Wizard''s Grace feature was already boosting my build, even at just lv.1 in reducing the mana cost of my spells by a flat marker. What''s more is this Erudite feature will grow as the character gains levels, thus further improving on his spell efficiency rate with no added investment. Next was opening my [Class Settings] tab. At the top was a Skill Point counter which read 0 in bold font. Below it were two Spellbook icons, one for Holy Magic and one for Arcane Magic. Each of these windows had only one spell unlocked: [Light Healing] for Holy and [Magic Arrow] for Arcane. I then put both spells on my character''s empty skill bar. Going back into the spellbook, I read the tooltip for my two starter spells. [Light Healing] is a weak heal but fast to cast being only 1.5 seconds. [Magic Arrow] is a 2 second cast that creates an arrow of mana to strike a target. Each spell will scale with the caster''s level but something to note was each of these spells held its own ranks. [Light Healing] has three and [Magic Arrow] has ten. Each of these ranks costs multiple of Skill Points to unlock. It seems there was no level requirement for these ranks though, which is a good thing as the second and third rank of [Light Healing] will add a [Refresh] mechanic and a HoT effect called [Light Breeze] to its base heal. Seems the ranks in [Magic Arrow] adds to the amount of arrows it summons to create a multi-hitting spell. Also each of these spellbooks was more of a skill tree in the shape of a web. At level 1, I could only see up to 5 levels in each skill tree but as I level up, I''m sure my character will be able to maximise a specific route in each school. My eye was already on two spells in particular. I then checked my toon''s [Item Box] which opened his inventory space. It was a 30-slot tab that only had a single item [Mini-Rations] stacked to 100. It was just normal recovery food. The interesting thing to note about this [Item Box] was - it is upgradeable. Within it, I could open up more inventory space or buy skills bound to it such as [Exchange] and [Repair Item]. It seems none of this is level dependent. I would just need enough of the game currency (Rupee) to open each option. It seems the [Item Box] can be expanded five times with four extra compartments being available. And the two skills in particular that seem the most useful is [Exchange] which will trash an item in my inventory for its appropriate Rupee value and [Repair Item] which will restore an item for an allocated Rupee amount. There was even a [Cash Shop] feature linked to this [Item Box] but its 10,000 Rupee value put it far off in my thoughts going forward. I skipped over the last two icons. The [Game Menu] controlled the various settings in the game, even logouts and latency issues, but I did nothing to change these since this game already ran at a high base resolution. In fact, I was shocked to see this level of graphics in such an obscure VR. The one before it was some sort of [World] feature, but it was inactivate at this time. The only other thing to note was the little mini-map on my screen''s upper right corner, with most of it darkened out. It was likely a ''radar'' of some sort, or maybe not. But satisified with all my prep, it was time to play the game. I walked over to the shadowed archway that would take me from the starting foyer area to the next hallway and saw parts of my mini-map stretch out with some lighting. Nothing was there but more Tutorial text appeared. It was if it was telling a story. The Tutorial first welcomed me to the RPG World before delving into the lore system itself. Apparently it all revolved around the concept of a Game of Gods - the dungeons themselves being remnants of a Lost Age made to be challenges to prove those worthy. But these isolated locations were not just a monster pool with a dungeon boss. Each dungeon was its own living world and thus had a story, or rather a Lore with each being a history of a time long passed. Guess that is what that locked tab is for as the game data was slightly highlighted and connected to the [World] tab, like a recording in journal format. So to truly conquer a dungeon and earn its God''s Blessing, one would have to solve its mystery. Thus my first quest in this game starts now... A very interesting premise, I thought. So the dungeons here were more than just monster lairs but points of interest. Like areas displaced in time and place. Nothing was showing up thus far on this ''Lore'' so all I could do was venture deeper in. As I moved my character through the hallway, I had my first dungeon encounter. It was a little imp - [Scan] showed him to be a lv.1 demon mob. The only resource bar it had was HP. Another Tutorial window opened up: Within dungeons are monsters. These creatures must be dealt with to further progress. However be warned, not all monsters may be what they seem. Nothing else came up with this imp so I just casted [Magic Arrow] on it. The spell did more than half its HP as I drew its aggro. It charged my toon at a lumbering pace. The next [Magic Arrow] killed it. I gained 110 XP in one shot and was almost to the next level. A short walk down the hall to the next imp got me another 110 XP. My Adept Mage became lv.2. A quick window spawned showing my stats upped by 1, save for Luck which was still 10. Already my experience combo paid dividends. I gained 1 Skill Point, with [Skill Gainer] giving me three more. I was almost a fourth of the way into lv.3 as well. I went into my Spellbooks but saw I could not unlock it any further until lv.5. However I could up my ranking in the Magic Arrow spell, it held nine extra ranks with each costing 2 Skill Points. New text appeared on its tooltip to show [Magic Arrow] Rank 3/10. This made the starter spell a triple hitter. But I was back to zero Skill Points after the upgrade. The next few imps I encountered in the abandoned hallways died to a single spellcast. Every mob was still lv.1 but those next three kills got me lv.3 Adept Mage. I gained another Skill Point with another bonus three. This time I upgraded my [Light Healing]. Three points spent netted me its tooltip change to show [Light Healing] Rank 2/3 with a +Refresh to reduce any Fatigue status. I still had a remaining Skill Point to spend but decided on saving it for future use. I steadily progressed through this dungeon. It seemed the only mob on this floor were the little imp demons and they came solo. Five more hallways were cleared and six more mobs were downed. I was but a hair from the fourth level when I reached the clear end of this first section. This hallway ended to another circular chamber that and held two lv.1 imps as the last mobs before the room''s center. Killing both in under 10 seconds, this time I got to swing my rod in an auto-attack before my second [Magic Arrow] cast finished it off. I gained another 220 XP and leveled up, gaining 4 more Skill Points to raise my total to 5. I spent those five points on the last rank of [Light Healing], giving the starter spell a HoT effect called [Light Breeze]. Scrolling through my Spellbook again, its tooltip changed to show the added effect and I could see more of my skill trees uncovered and was but a level away from obtaining new spells. Funny, I still haven''t had any need to cast that heal yet, although that might change here. In this last room was a lv.3 Taskmaster, [Scan] showing it to be a demon with both a HP and MP bar. It was clear this was going to be a mini-boss of some kind. It standing there in the middle of the room completely unguarded was the key indicator. Sure enough, when I used [Magic Arrow] from its max range distance, the Taskmaster auto-summoned 3 of those lv.1 imps as they all charged me. Then the game time basically stopped as the Tutorial opened a window to state this was a ''Trap'' encounter. "Well, duh!" I said this aloud, closing the window and allowing the game to continue. The Taskmaster died in another [Magic Arrow] cast, but the three imps were already on me taking swipes. This time I casted [Light Healing] which not only restored all the damages they currently did to my HP bar but the [Light Breeze] effect was high enough to negate any other damages the trio of mobs did. Nice, I thought and just downed this trio with my rod''s auto-attacks. My own MP bar was almost at the half point at this time. [Light Breeze] had a 12-sec duration and I managed to get two of the imps down before it ran out. I auto-hit the third imp without the benefit of the spell regen and still had over 80% of my health remaining. After the ''Trap'' encounter was done, another Tutorial window was opened to explain what those mechanics were. I skimmed through the text, already familiar with the concept, and closing the box triggered the fallen Taskmaster corpse to shine. Interacting with it triggered a ''Loot'' Tutorial. Apparently now this little mini-event opens the loot function. The Taskmaster gave me a single green rupee in the shape of a hexagon. This opened another Tutorial on the Rupee game currency. Most came in 3 colors - green, blue, red - and two sizes in diamonds and hexagons. Green diamonds were worth one rupee, blues were five, and reds twenty. The hexagons were worth 10x its diamond shape. So I got 10 rupee off the Taskmaster. Looking back at the other three corpses, a single green diamond was floating a inch above it. Collecting those opened another Tutorial in that all rupee drops would now auto-spawn after a kill. It ended with: Collecting Rupee will help expand your options. Don''t let any go to waste!. I already knew part of this though since the [Item Box] has unlockable features. Opening that back up, I took a better note at the Rupee costs for each expansion. The first two upgrades to increase the main storage by 5 and 5 was worth 100 a piece. The two skills that seemed the most useful - [Exchange] and [Repair Item] - was worth 300 and 1000. My current value was 13 Rupee so I was still a long way off so I closed the window. The little mini-encounter was finished so I went to the obvious staircase leading to a lower chamber. Interacting with it brought me to the second level where all the imp mobs were now lv.2. Much of this progression was like the first floor. All the mobs still died to a single [Magic Arrow] and it only two kills to get me to lv.5 Adept Mage. This time I got 5 Skill Points for leveling up and another 3 from [Skill Gainer]. I went into my Spellbooks and spent a point to learn both [Heal] and [Fireball]. [Heal] was a moderate heal, more than double my starter spell, whose nine ranks would provide a hit point shield on a percentage of the healing done. The tooltip read this ''shield'' was a temp effect, but it seemed a good investment for later. [Fireball] had a higher base damage than [Magic Arrow] and could proc ''Splash'' damages but it did cost more MP to cast. Its two extra ranks seemed to add a burning DoT on the main target. I was likely not to invest in this spell at the moment. I had 6 Skill Points left over and decided to save them for future levels. The nine ranks in [Heal] would cost me 18 total Skill Points, but I can push this off until I fleshed out my build some more. After the level up, I progressed further into the dungeon. Killing more lv.2 imps and collecting their rupee drops. But on one kill, its corpse was flashing for an interactive loot. On it was a gray fang drop which opened up an ''Item'' Tutortial. Skipping through the lines, it read just like any other in-game loot that you can get off mobs. In this game - items were color coded in terms of quality: Gray was trash, White was common, Green was uncommon, Blue was rare, Red being epic, and Gold being legendary. And the last four qualities had magical properties compared to the first two. By the time I reached the second floor mini-boss, my Adept Mage gained another two levels. Each of my stats were now 106 save for my Magicka which was over 110. My MP bar was a tad bigger and my Primary Setting of [Upcast] finally gained a percentage boost. I still did not spend any of the gathered Skill Points, its pool up to 14. I saved it for lv.8 since I would be able to buy a couple more spells in each school.The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. I was still seeing no Dungeon Lore though. After doing the same Taskmaster encounter - its only difference being the mobs a level higher - I gathered the rupee dropped and progressed through the staircase to the third floor. It looked nearly identical to the previous two. Adept Mage leveled up to 8 after the third kill on this floor setting. I got 4 more Skill Points bringing my total up to 18. This time I spent 3 in the Holy Spellbook getting the spells [Remedy], [Smite], and [Sleep]. And I spent 2 points in Arcane getting [Thunderbolt] and [Will-o-wisp]. [Remedy] was a 3-ranked ''Condition'' clear, [Smite] was a 10-ranked direct damage Holy spell, and [Sleep] was a 3-ranked CC spell of its common trope. [Remedy]''s two buyable ranks seemed to be the only worthwhile investment as the first would give it a light heal with the second increasing its condition removal to include debuffs like Expose and Stagger. As for my two new Arcane spells: [Thunderbolt] was a Thunder element spell that could proc a stun effect and [Will-o-wisp] was a utility spell that created an ephemeral orb with a passive illumination aura that could reveal hidden effects. [Thunderbolt] had two extra ranks that would increase the proc rate of its stun value. [Will-o-wisp] was the first spell I obtained that had no ''ranking'' value. However I bought none of the extra ranks and continued to stockpile my Skill Points at 13 after these 5 learned spells. I then cleared through every monster on this floor, gaining enough experience to net another level before the lv.5 Taskmaster mini-boss. Its down got me to lv.10, this level up giving me 5 Skill Points and a plus 3 from [Skill Gainer]. It seems this Adept Mage class has no automatic learning curve, since in the first 10 levels, the only spells I obtained was through my own direction in the two skill trees. Also a pattern was emerging at every fifth level, I obtained 5 Skill Points instead of one. [Skill Gainer] was proving to be the wisest bonus option I got thus far since this starter class of mine will grow at a much faster rate than without it, for now I had 21 Skill Points to spend. [XP Division] was a solid choice too since I now outleveled all these Tutorial mobs by 5, but I noticed the mob count I needed to kill to up my level was growing by tens. However I wanted to see what more was available so I re-opened my [Class Settings] to see a more expanded view of my skill trees. At lv.10 - Adept Mage was opened to some abilities that worked as Passive effects. The two I selected was [Meditation] in the Holy tree with its three ranks and [Spell Mastery] with its ten ranks in its Arcane variant. The first point in [Meditation] gave me the [Meditate] skill but each preceding rank would increase its effectiveness by 15% and 30%. It would only cost 8 Skill Points to incrase its MP restore by 45%. [Spell Mastery] was an auto-boost to any of my spellcasts and each of its nine ranks will increase that effect by another 5%. This passive will combo very nicely with my Primary Setting of [Upcast] which is now at 12%. I was also able to train in a couple more spells in each school. In Holy - I got [Regen] and [De-Curse]. [Regen] is a 3-ranked enhancement spell that gives a passive HP regen, each extra rank into it would increase said effect. [De-Curse] has no ranks but can remove a single ''Curse'' effect on a target. And in Arcane - I got [Ice Lance] and [Might]. [Ice Lance] is a 10-ranked Ice spell that has both spell penetration and a high chance to critical hit. Each of its ranks only affected its crit ratio by 5%, which was already high at 40%. [Might] was a 3-ranked enhancement spell that boosted Physical Attack, with each rank increasing its percentage value by 10 and 20. I immediately went to buff myself with [Regen] and [Might] to see their effects in action. Each buff was on a 3-min timer. I still had 15 points leftover from the six purchases and decided to spend 8 to rank up [Regen] fully. I dismissed the spell to cast it again and the HP tick was much higher, equivalent to a fifth of my health bar. That left me with 7 more Skill Points in the balance. Again - I decided to save these for future use. My passive HP regen was now so high that I could safely KO the lv.4 imps on the next floor with just my weapon with the attack boost of [Might]. I did not even have to spend any MP if I wanted, well only to recast [Regen] and [Might] again. But after clearing all the fourth floor mobs, I did not gain another level until I downed the lv.6 Taskmaster encounter. Reaching lv.11, I gained another 4 Skill Points bringing my counter to 11. This time I spent another 8 points to up [Meditation] to its third rank. Having a skill that can basically restore my MP bar to full was must for a spellcaster. However something strange just happened, I gained a Bonus Skill called [High Speed Mana Regen]. A golden game window opened congratulating me on the ''Bonus Feat''. Reading through the text, it seems there are many ''Hidden'' feats in the RPG World and by maxing out character features can earn you some special skills. [High Speed Mana Regen] was a passive effect that worked in the same way the first [Regen] rank did for my HP bar. It was a hell of a find, especially in a Tutorial. And I had 3 Skill Points left over. Stoked - I entered the Tutorial dungeon''s fifth floor to find a change to the norm I was expecting. The first room was very similar to the starting area on the first floor. It held a Blue Save crystal and a non-hostile imp I could interact with. Moving and clicking my cursor on him revealed some more game text of ''Interactive NPCs'' and their multitude of functions. After skimming through its contents and dismissing the window, I found this friendly imp was just an empty vendor. Although I did sell my lone dropped item (Dull Fang) for a decent 100 Rupee value. I almost had enough now to buy one of the +5 expansions but decided to hold off for now. However the presence of another Blue Save made me think the Lore part of this Tutorial was on this floor. Progressing past the entry point, I found lv.5 imps to be killed but these were slightly different in also having a MP bar, a [Fire Shield] buff, and could cast a [Fire Bolt] spell. They were still downed just as easily as those on the former floors but these changes were something to note. These mobs also left similar Rupee values but had a higher rate of trash drops of their Broken Fangs and Torn Wings. I got six drops off these floor mobs alone. In the mini-boss room, a different demon was standing and the game froze as a ''cutscene'' began to play out. It was a goat-like demon which [Scan] titled Imp Lord. This little playout gave a backstory on this dungeon being the castle halls of a kingdom lost to a demon infestation. The story itself was vague but the words were clearly hinting the Lore of this Dungeon was to find the item which was the original source of their summoning. After the cutscene finished, the Imp Lord attacked (alone) but I easily fended off the lv.12 demon with a single [Smite] spell that critted way past its health range. However, the Imp Lord gained ''Immunity'' as it spoke of raising a demon horde deeper in the heart of the castle, its 10th floor. Then it teleported out. Clearly this was a pre-programmed out encounter. Imp Lord was likely set to retreat once he lost a certain amount of HP. Plus he was lv.12, so most players would need those extra 5 floors to make up any level difference. I did not gain any experience with this fight but a quest marker showed on my screen with another Tutorial window opening to explain what this meant. The Lore item I was looking for was clearly not on this floor so I went to the sixth floor. This was the only floor thus far my toon did not gain a level in. Although I was likely two kills away from lv.12. Sure enough I dinged after the second lv.6 imp, getting 4 more Skill Points to up my counter to 7. This particular level opened up 10 more spells to nab in my Spellbooks. But I only spent points in [Flash] in the Holy tree and [Shell] in the Arcane. [Flash] was a debuff spell that reduces the target''s accuracy, held no ranks. [Shell] was a 3-ranked enhancement spell that raised target defenses to both the physical and magical, each preceding rank increases its effectiveness by 10% and 20%. I had 5 points remaining. I searched every crook and nanny on this floor but could not find the desired item. In the last room looked to be the same Taskmaster encounter - my toon easily able to handle the lv.7 demon and its three lv.6 minions. This was also just enough to level me up 13, raising my Skill Point total to 9. This time I spent 8 points to raise my [Spell Mastery] feature to rank 5, each added rank adding a 5% bonus to my spellcasts. I now had a single point remaining as I entered the seventh floor. Again I could not find the item on this floor either. But I did gain another two levels after clearing the floor of its mobs. Getting 12 more Skill Points to raise my total to 13. The only point I spent was in [Haste] in the Arcane tree. It too was a 3-ranked enhancement spell that improved on the target''s Speed, a rating that affected both melee attacks and spellcasting. I refreshed my four buffs - [Regen], [Might], [Shell], [Haste] - in preparation for the eighth floor clear. I only gained a single character level before getting to the mini-boss room. Instead of finding the usual Taskmaster, I was pitted this time against a large floating book surrounded by a cloud of dark energies. Really, I thought, the devs could not have placed this in a secret chamber or something? Sure this was a Tutorial but I found this Lore item''s placement rather lazily done. The little mini-boss encounter here was a tad different in having to fight off 4 waves of three imps. But those twelve lv.8 imps were enough for me to level to 18. My Skill Points were raised to 20. After looting the Lore item, which was dubbed Book of Demon Summoning, I went into my [Class Settings] to spend some points. First I got two spells [Stone] and [Slow]. The Holy [Stone] was a 3-ranked ''Petrification'' spell, the two added ranks increasing its CC duration. The Arcane [Slow] was a 3-ranked spell that inflicted the ''Slow'' status. This not only affected the target''s movement, but it also reduced their attack speed and casting time. I immediately invested the 8 Skill Points need to raise my [Slow] to its third rank, its 50% debuff becoming 75%. This was a definite must for Boss fights. I then spent another 6 points for three more [Spell Mastery] ranks. This raised its passive bonus by another 15%. I had 4 Skill Points left in the tank. My build was noticeably becoming quite OP for its low level, and I liked it. Each of my base stats was now 117 with my Magicka at 126. Yet still Luck seemed to be outside the scope of normal experience gains. I had a combo of passive features and a varied spell pool to run with these enhancements. And I still had 2 more Tutorial levels to go. The ninth floor got me to lv.19 and halfway to 20. Each of my two stacks of trash drops were over 20 in number. Though I did not find another friendly imp vendor I could dump them for their Rupee value. This is one of the reasons I was saving up for [Exchange] first so I would be able to clear my own inventory while out in the open game world. I was still over ninety rupee away from an even 300 but these two trash stacks should put me over. There was no mini-boss for the ninth floor and the last room just had a Blue Save and a staircase already spawned to lead down to the next floor, however this one had an eerie light glowing beyond it. Saving my progress, I re-casted my four buffs for the sure Boss fight to come beyond it. As expected, the tenth floor was just a singular chamber with a long hall leading to another circular chamber. In it was the Imp Lord with a host of ten lv.10 imp demons. Another cutscene ensued where the Lore item activated as the large floaty book was used to banish all the demons in the room. It was a rather anti-climatic Boss fight. The cutscene ended to the room clear of hostiles, the friendly imp from before, and a golden chest in the middle of the room. Opening it triggered another Tutorial window in the [World] tab and how completing the dungeons in this game will give you a chest based on its completion percentage. Apparently some areas in the RPG World will require multiple playthroughs to finish. But here, the Book of Demon Summoning was added into the tab as a record for completion. And that was pretty much it for the Tutorial. I gained quest XP after looting the chest, enough to level up to 20. I also had the option of looting one of three items in the chest - a Blue variant weapon with +10 damage, a Green magic cloak with a [Spell Up] function, and a Ring of EXP. This ring was even better than the one found in the {{ Equipment }} tab at the character startup, it having a 30% passive increase. I could only think if this was done intentionally. How many players would skip the Tutorial only to miss out on this item which increased levelling gains. My time in here was fruitful for the level advantage alone, outside this nifty little pick-up. I selected the ring and right-clicked to equip as it appeared on my avatar''s left pointer finger. Next, I went to the vendor imp to dump my two stacks of collected trash drops to raise my Rupee count to over 370, enough to activate its [Exchange] function. A red tooltip popped up to give a little detail to this addition to my [Item Box]. Closing it out, I then re-opened my [Class Settings]. Level 20 got me another 5 Skill Points, plus 3 from [Skill Gainer], which raised my counter to 16. Both my skill trees were expanded upon, opening it to more options. First, I selected two spells from each school: [Holy Fire], [Revivify], [Dispel], and [Arcane Eye]. [Holy Fire] held no ranks but hits with a low damage burning debuff that can build vulnerability against a target''s resistance to Holy magic and attacks, including itself. Its tooltip also has it tagged with ''utility'' usage. [Revivify] is a 3-ranked Holy resurrection spell, the two ranks improving its HP return value. [Dispel] is a 3-ranked Arcane spell that can remove a ''Magic'' effect off of a target. The second rank increased its ability to not be resisted with the third giving it a +1 removal. And [Arcane Eye] is an Arcane scrying spell with no ranks. Second, I spent 8 points to get the second and third ranks of [Shell] to up its shielding capacity to 80%. This left my counter with 4 Skill Points. I decided to save these for the next couple of levels. Then I double-checked the three game tabs again to make sure nothing else could be done before ending this Tutorial stage. Settling on being ready to move on, I went to the glowing rune now visible to enter the game''s main world. Standing on it prompted a game message: << Warning! You have elected to enter the RPG World! Start New Life? >> . My cursor was over Yes on its check box and clicked it. << Warning! It will not be permissible to return. Do you still wish to continue? >>. I already had my cursor clicking over the Yes option. "Assessing..." A strange monotone voice entered my ear as the dungeon room dissolved into another matrix-like pattern of those weird archaic symbols. But then this pattern then settled on what looked like a large ritual circle around my little avatar. "Hello," my own voice answered back. Where did that come from? So far there were no other sounds in this game than the random particle effects and background music. Then a bright light appeared, but it wasn''t coming from the screen my visor was showing. It was illuminating all around me. It all happened within a second''s time, but I was able to register it all. One last game bubble appeared as I could feel my trembling body literally dissolve. {{ Soul Contract ***: Complete }} As a quick flash of my character status appeared before my eyes- Name: Rikku Race: Erudite, age: 17 Class List lv.20 Adept Mage + Upcast (14%) Stats Strength - 119, Vitality - 119, Agility - 119, Dexterity - 119, Magicka - 129, Spirit - 119, Luck - 10 Skillset - Holy Magic: 11, - Arcane Magic: 11, Scan +insight, Phoenix Heart, Meditation rank 3/3 Feats Bonus Roll: 99, Skill Gainer, Reset, XP Division 1/5 1/4 1/3, XP+ 10%, Wizard''s Grace, Spell Mastery rank 8/10, High Speed Mana Regen Titles n/a And the last words I thought I would ever hear, "Welcome to your new Life," as I felt my body pull to someplace far away.
Why is Elisha not well liked in the Vale? She''s supposed to be really attractive and seems like a noble knight that also comes from a respected family line.Elisha is the victim of a combination of factors Rikku is not yet aware of. First, there is a social stigma surrounding dark elves as in the general sense - they are considered a people of ill repute. Second, the situation of her birth being the daughter of a knight and a dark elf was a cause for controversy. And third, Elisha''s own past gave her a little infamy in the region. The third stems from an adventure Elisha had in her youth with a childhood friend of hers (another knight). The ending of said adventure (spoilery) became a stain on her good reputation. Afterwards it was considered ''bad luck'' to associate with her, and the fears people had of her based on her lineage became warranted in their view. Even decades later, not much had changed. If it wasn''t for her family name and her own skill as a knight, Elisha might have gone into an exile. But she was able to form just enough friendly relations with people in the Vale to have a relative quiet and dignified life in spite of it all.
What is this ''Azora'' anyways?In short - Azora is a small kingdom of wizards that lies south of a great desert region. While most people see them now as a community of oddball characters, they are actually one of the last branches of an old kingdom of sorcery that researched and practiced magics long since lost. Even to themselves in this day and age. They were never a true empire like England of old but were more like pioneers and explorers that helped shaped people''s knowledge of magic, especially human-kind. The height of this old kingdom was during the peak years within the first age of man. So think like 2000 years ago.
So, currency in this new world has Americanized names. There a reason for that?Yes. Let''s just say - Rikku is hardly the first person from our Earth that managed to find themselves here in this new world setting.
WTF was with that [Phoenix Heart] scene?Basically, it is a skill that literally creates a ''save point''. However, its usage in this new world has a limitation shown as a timer. edit: changed this skill to work more as a self-resurrection tool. Basically should Rikku ever die, that is when [Phoenix Heart] can actually work, elsewise it just stops the user''s heart for a passing moment.
Can you explain the difference between Hume and Haffu again? And how do demi-humans work out in this setting compared to other fictions?Okay well... some of you might have noticed I went and re-edited Huma to Hume. Honestly, I haven''t fully decided which one to finalize yet. But humans in this setting actually have different categorizations. Hume is but one of several ''human'' species known. Another type of human is Braham, like the spoken language in the Slave Harem series, but those people are on another part of the continent. Another is Amazon, which is the traditional female only species. And some of the Azoran peoples are tagged as Erudite (not all), but this would later be revealed why many Azorans are better able to obtain spellcaster classes. Haffu technically refers to a human born with a beastkin parent. Doesn''t matter which side. Otherwise, the baby would come out tagged as a beastkin. Haffu is just a special denotation to mark that difference. Haffu who have children with other humans (including Haffu) come out as ''human''. So whatever beastkin gene a Haffu has cannot be passed down to their descendents, as its theirs and theirs alone. Just to clarify - most human to beastkin couplings will produce beastkin offspring. Even if it is a human male to beastkin female, although the common trope in this NW is people believing that ratio has a better chance to produce Haffu children. It''s not, although there is a ''level'' factor involved that can raise the chances of a child being born a Haffu. That is a different discussion though. ---- Demi-humans have multiple categories such as your traditional fantasy races like elves and dwarves, but your various beastkin races are also in the same classification. But the thing is in this fictional setting, most of your traditional fantasy races is atleast partially human now. The idea here is during the Age of Magic period, humanity itself was more tribal and nomadic than how they are shown in the now. And during this period, they spread to many areas of civilization and ''integrated'' into every other society there was. Then many, many, many... generations later, the progenitor races gave way to their demi-human counterpart. So there are few purebreed races still about, and this also includes much of demonkind and even dragons. Though their cases are seen in a different standard. The old caste of demons saw ''humans'' as a means to an end then later regretted how their demonkin counterparts rose in power, with the ancient dragons seeing ''humans'' as a way to preserve their dying lineage in the form of dragonewts. As to how they could interbreed, think [Polymorph] skills being the way. Now not all the progenitor races are gone per say, but they are very rare among the species. Like beastmen differ from their beastkin cousins as they still have more bestial features with zero human ancestry in their lines. Same with ''pureborn'' demons as demonkin refers to those who have some human linage in them. But to go back to the Haffu for a minute - beastkin parentage is actually unique among all the other demi-human groups as any half human child born to one always comes out as the latter.The narrative has been taken without permission. Report any sightings. For example: a high elf (or drow) and a human have a kid but no matter the m/f relation, that child will be a half-elf. And it is also the same with a half-elf to human coupling always being half-elf. Same with dwarf to human = half-dwarf. Half-dwarf to human will = half-dwarf. Now said half-elves and half-dwarves can look nearly human, but they can never be Haffu. Even demonkin couplings always produce half-demon children with other humanoid beings. Do note: racial lines among half-humans can reset back to ''human'' once certain conditions are met. An example of such would be one of their elder classifications overriding a demi-human marker, like Erudite. Though the most common case of a racial reset is through lineage as the halfbreed gene tends to die out in about five or six generations. So think 150 years, give or take, unless said bloodlines have more demi-humans enter their lineage. In this NW - the human is ''recessive'' in nearly all cases of inter-breeding. But this is also the reason why humans won the racial wars, because they could procreate with most other species, thus the peoples of this magical world became more human-like. Then there is another type of demi-humans being gender specific ones such as the harpy and sirens. What makes these two a little different within this same category is their progeny is always female and of their mother''s race. It doesn''t matter who the father is, a siren will always give birth to another siren and the same goes with the harpy. Succubi can be considered their demon equivalent as their children will always be other succubus, but succubi can mate with the many sub-groups of demonkin while sirens and harpy cannot. Amazons is also of the same archetype with gender specificity, although their case is a tad different than other humans with their reproductive cycles always producing amazon babies, even with beastkin partners. But in their case - this female will directly inherit a trait from their father parent, yet one that will not pass onto their daughters. An amazon will be introduced in V2 where this is gone over in some detail. Yeah... I hope you guys could follow all that. (lol)
Any difference between Rikku''s [Scan] and that ''Mystic Eye'' thingy?The Mystic Eye feat is basically an all-appraisal magic dependant on the user''s line of sight. As you can imagine, it is a very very useful ability to have in a fantasy setting as it can also work on people. But Rikku''s [Scan] due to its +Insight bonus is basically a better version of it because it converts appraisals with both numerical precision and details to one''s understanding. Think the way [Scan] works as how we saw the holo-visuals in the Iron Man suits working in the MCU movies. Also and the story hasn''t gotten here yet, [Scan] can actually combo with other passive abilities and buffs. However due to the Wizard''s Grace feature Rikku gains with the Erudite variant race choice, his [Scan] is also improved by the Mystic Eye to allow his appraisals - in gamer terms - to be marked with individual factors within the appraisal windows themselves. To explain this further: the +Insight bonus works as giving homebrew details usually shown as cursive writing that would not otherwise be known by simply scanning a target, and the +Mystic Eye bonus can highlight how certain calculations are factored out within its appraisal window. edit: thought up of a better idea for the Mystic Eye now. Instead this Eye skill is not set on ''appraisal'' magic but can be one of many, depending on the type of eye one has. You could have a Mystic Eye of Appraisal, but another could have the Mystic Eye of Magic Detection, and another with the Mystic Eye of Farsight, etc. up to one with a medusa-like ability of a Mystic Eye of Stone.
Why is everyone freaking out over Rikku''s healing ability?Because in this NW, it is very hard for one to achieve true spellcasting within the Holy domain. The reason being primarily a Priest needs 50 levels to upgrade his class to a Cleric or Bishop. And there are few Variant magic classes that can tap into the Holy system. And besides, even if one knew of such a Variant class, there is no guarantee it could even be unlocked. Also, since Priests are more of a support class and not a combat focused one, it is very hard to level up. So the priesthood is basically stuck ''studying'' to increase their level as the way of combat is outside their means. And the former can take a lifetime to meet that needed requirement.
Any point to that ''Tossing Pennies'' scene?Not really. Just a cute little thing I thought would add some world-building to the story.
Any reason why that Madam harpy lady tensed up when being called by her last name?Another cute jab at world-building where those of the harpy clan have last names denoting their mother. So when Rikku called her "Madam Fedora-sama", he was calling Rubina her mother''s name by mistake.
Court of Florentis and a guild network of courteseans, really?Yes... and I''ll be expanding on this in later arcs. But saying any more here would be too much of a spoiler. In fact - Rikku''s first party member / slave will be from one of the Casa Rosa houses. If you read whatsawhizzer''s first arc, you''ll get a glimpse of her character... not yet settled on this route should I continue the story. To note: Rubina''s Verde House is a tad different than many other House of Ladies as she tends to focus on raising demi-humans as its members, and the harpy forgoes the use of slavery as a hallmark. This makes it to where anyone purchasing a Lady from her House is buying the ''whole'' package so to say. As such, most of Rubina''s charges become wives or mistresses to their Lords.
With Andrek''s relation to his neice Genifer in mind... why is he a Haffu and not her?Andrek is the older half-brother to the current Lord Mangold, who is Genifer and Ranferi''s father. Andrek and his sibling share the same father parent but have different mothers. In short - Andrek was a bastard born to a maid of their House (a dogkin) almost ten years prior his father''s official marriage. And then to avoid any potential dispute for the estate, Andrek became an adventurer with the Explorers Guild so his little brother could inherit unchallenged. Then after a successful 20 year career with his team, Andrek settled back down in the Vale for his retirement but was quickly given the Guildmaster rank over the Vale branch barely a year back. Jarvin and Cleo were two of his associates during his adventurer days. Another attempt of mine at world-building was when Elisha was a novice herself (at age 12), Andrek served as one of her sparring partners. So they were known acquaintances in the background as Andrek still considers Elisha to be a ''girl'' despite her age and the life she led as a knight.
What is this Empire?The Empire is one of the biggest nations in this new world, possibly the biggest. Think the Roman Empire, but on a magical steroid. Their ruling body is called the Imperial Order, which itself is separated into two branches: the Imperial lineage and the Faith. But each is so intertwined with the other, that it would be impossible for an outsider to tell the difference between the two. The Imperial lineage starts at the Emperor and goes down to all his direct vassals, most of which are princedoms married into the lines of dukes, counts, and other nobles over the long centuries. It is a massive family tree who can all trace their descent back to the Sword Emperor, an infamous figure who basically started the second age of man when he united (conquered) much of the West. So think the rise of this empire being year one of the current time period. Current Emperor is a boy king whose present statesmanship is divided into several factions that govern in his stead. About a decade prior to Rikku landing in this NW, the Empire got out of a long standing civil dispute that lasted a couple decades over the succession of the throne. This ended when all sides unhappily agreed to the compromise of crowning a baby along with a degree of autonomy granted to the claimants until the Emperor came of age. It was surmised that when his new governing body is formed (and enough time had passed), those past disputes would have been resolved. And it did work for the most part. As for the Faith, well think of them as the big church of this new world. And I mean B I G. It is divided into a Brotherhood and Sisterhood with each having its own branches, one of which we know as the Temples. The thing is, there is no separation of church and state in play here simply because the Imperial line has so many roots within the various subdivisions of the Faith. So while it is called the Empire, it is more of a functioning oligarchy.
Any other major powers in this region? Conflicts happening behind the scenes?Yes and yes. The southern reaches where the Vale is located is mostly a collection of border kingdoms and frontier towns. These are loosely affilated with the Empire but only through the Temples. What I mean is the Empire did not appoint some Governor to handle stately affairs in the region. However south of the above lays the independent city-state of Quatar. This is the strongest nation in this portion of the continent due to the many guilds that reside there. Think of Quatar as being the main highway where all these businesses intersect to serve as their main haven away from any Imperial influence. But despite their autonomy, the people of Quatar are not truly at odds with those in the Empire. Now there are two big contenders set against the Imperial Order. There are also a few minor players in the mix, like the Zen Federation and the Lunara Holy Kingdom, but each is for another discussion. The first contender though is the Beast Kingdoms. This is a motley collection of demi-human nations, most of them small city-states, that sits between the borderlands and the southernmost border of the Empire. And this stretch of land is likely wider than the landmass of Europe. The most hotly contested of these countries dead set against the Empire is Vardes ruled by the White Monarch. While not openly at war with the Empire, the Wardens of this city-state think of themselves as the ''shield'' of the beastkin peoples and are most diligent in defending their borders against any unwanted incursions. So think of the above as being in a contentious relationship with the other but not in a state of outright war. But that is simply due to the Imperial Order having a bigger fish to worry about - the Demon Country. If the Empire is the comparison to Rome at its ancient height, then the Demon Country are the invading Huns. The territory the latter controls is a small but unforgiving landscape that grew off the site of a natural dungeon known as the Dreadmaw. It is not so much ash and brimstone, although areas inside it are volcanic, but more a deep landscape of caverns and ravines, or an underworld so to speak. And the visual of it is the worse of all - a mountain bigger than Everest with the carvings of city and towers embedded in its rocky mass, and its base in the shape of an open jaw. The sight of it alone can cause even a seasoned warrior to flee whence they came. However in the more recent centuries, the demons became rather isolated to the world at large... a curious action, but the threat of their warbands is still there as others fear the demonkin are consolidating their power and resources for something ''major''. So the Empire, Beast Kingdoms, and Demon Country are in this long running stalemate where tensions rise and fall but never go beyond the proverbial tipping point. To finish here, the majority of demons - and by this I mean over 80% of them - are basically tieflings of various breed.
Will Rikku ever meet other people transported from Earth in this story?Of course, although spoilers... it won''t happen for a long time. It will be over a year into his story actually. The first one he meets is an even longer way off than to his first potential death. But if you read whatsawhizzer''s original story, it would give a clue as to who that ''outworlder'' is. wink wink ... but if I ever get to there on page is the real question. /cry
Okay, so Rikku reads like an OP MC... nothing new there. Gotta ask though - how much stronger does he become?Let''s just say - pretty damn strong. As of right now in the story, Rikku is roughly the equivalent of Team Kazuma from the Konosuba series. You can even throw Wiz in there and it wouldn''t change much. But this MC gets to ridiculous levels of OPness when he acquires a specific class, you know one that is in both the Slave Harem series and the original My Dungeon Life story.
This story is tagged with a Sexual Content warning... but I''m only reading ''ecchi'' at best. So what gives?Straight up I''m going to tell you - I''m going to try my best not to include straight up scenes depicting sex. Although this is a 18+ series, I feel writing out each ''scene'' would cheapen the reading. Instead most depictions will be told either before or after the fact, although certain scenes will have to be written out. Like the very first one which will happen near the end of Volume 2. And in that case, the latter will be in pastebin links away from this site so hopefully this story won''t get tagged any further. It took me like 4 full requests over some 2 weeks to even get this story uploaded on this site... with the red tag and no scenes written out yet.
What is your favorite part of the first volume?So far - Chapter 2.6. Writing the MC getting flustered by the various belles, and the scene with Melani being devilishly cute at the end was fun. I was a little saddened that chapter didn''t get any comments. =( Although I did push out like 10 chapters in that first week, so that was likely the reason.
This story is also Harem tagged... but no harem yet. Is this later content?Yes. He gets his first girl in Volume 2. But by Volume 4, he''ll have another party member and maybe a wife. Oops, was that too big a spoiler there... hehe. Haven''t fully committed to this route yet though. But yeah, it won''t grow to a ridiculously big amount but the second arc revolves around his life starting anew in Quatar, which isn''t as happy-go-lucky as he first hoped. Turns out, being the new rich guy in town with the reputation of an all-star comes with a big drawback... especially within noble circles. So this MC has to learn how to navigate his way out of this limelight. This would be the reason he would need that word crossed above.
How long will this series be?I currently have up to Volume 4 planned out in terms of synopsis. Outside of that - mostly notes and ideas of future arcs. The main problem is writing all this out. (lol)