《the History of the Corvus Republic》 Prologue

Page 1: The Corvuns ¨C A Unique Xeno Species

The Corvus Republic is dominated by the enigmatic Xeno species known as "Corvuns" or Homo-Corvus in High Gothic. These beings represent a remarkable synthesis of human and avian traits, an adaptation that allowed them to thrive in the harsh, mountainous environment of their homeworld, Corvunia. Adult Corvuns stand between 1.8 and 2.2 meters tall, their cranial feathers contributing to their height. Their frames are lean yet robust, designed to balance terrestrial mobility with the demands of flight. They used to be classified as Abhumans for their eerily similar body structure to that of the average Human. Though scientists re-classified them as a Xeno species in the Corvus Genus. Corvun anatomy features a lightweight but durable skeletal structure, an elegant hybrid of mammalian and avian biology. Their keratinous beak replaces the human mouth and nose, serving as a versatile tool for manipulation, vocalization, and consumption of their primarily carnivorous diet. Feathers cover their entire bodies, ranging in shades of black, dark blue, and gray, providing both insulation and camouflage. A defining feature is their wingspan, which varies by sex: males average between 15 and 18 feet, while females span 12 to 15 feet. Their feathers are soft, unnaturally soft. An excerpt from a Gue''vesa scientist from the T''au Empire. "They''re feathers are softer than a noble''s blankets, their body seemingly a blanket for one to snuggle and relax in. Their eyes always adoring and their chirps soft and quiet and their caws loud and brash." Cultural adaptations reflect their physiology and environment. Corvun architecture prioritizes flight, with buildings designed to be accessed through large, open windows rather than doors. This practice minimizes threats from terrestrial predators while embracing their aerial lifestyle. The Corvuns¡¯ culture places a strong emphasis on freedom, love, and pleasure. However, these hedonistic tendencies are tempered by strict regulations to avoid falling prey to the influence of the Chaos God Slaanesh. Drugs and addiction are particularly taboo, with addicts exiled from their tightly knit flocks. During the Age of Strife, the Corvuns reverted to pre-industrial technology, employing crossbows and aerial hunting tactics to survive. Their natural aptitude for stealth and terrain mastery made them formidable in combat, even in this period of regression. As obligate carnivores, their diet centers on meat and fish, further anchoring their apex predator status within Corvunia''s ecosystem.A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.

Page 2: The Corvus System and Corvunia

The Corvus System, nestled in the Mors Sector, is a recently re-discovered by Rogue Traders after following an ancient papertrail from ancient US doccuments. The system''s central star, a yellow dwarf called "Ravo" by the Corvuns, illuminates its namesake planet, Corvunia, which orbits in the habitable Goldilocks zone. Corvunia¡¯s planetary ring, composed of rock, ice, and dust, adds to its striking beauty. Slightly larger than Terra, Corvunia measures 9,907.5 miles in diameter. Its primary landmass, the supercontinent Corvalis, is dominated by rugged mountain ranges and sparse vegetation at higher altitudes. Corvunia¡¯s appeal as a ¡°mountain explorer¡¯s dream¡± earned it the designation of a pleasure world in Imperial records, a sentiment famously expressed by the now-deceased planetary governor Alexanderious. Corvunia¡¯s unique ecosystem includes species adapted to high altitudes. Herbivores like mountain deer and wild goats are common, while the Corbaes¡ªgiant avian creatures reminiscent of the prehistoric Quetzalcoatlus¡ªare a culinary delicacy. Grox, the Imperium''s ubiquitous livestock species, also thrive here, contributing to the planet''s agricultural economy. While the Corvuns themselves dominate the ecological and cultural landscape, they avoid the highest peaks, such as Mt. Skyspire (25,900 feet) and Twilight Crest (20,900 feet).

Page 3: Corvun Cuisine ¨C A Celebration of Carnivorous Creativity

Corvun culinary traditions are as unique as their species, eerily similar to the ancient Terran food cultures such as ancient Japanese, French, Greek, and American cuisines. As obligate carnivores, their dishes are almost exclusively meat-based, with even their ¡°bread¡± crafted from Grox bacon, used for stacking or wrapping other ingredients. The Corvuns are particularly renowned for their innovative use of flavors, exemplified by condiments like Corvun Garum. This potent sauce is made by fermenting the blood of Corbaes, lending a rich, umami flavor to their meals. Signature dishes include the Grox Gyro, an all-meat sushi, charred Roc breast, and the infamous Blood Souffl¨¦. A prized ingredient in Corvun desserts is Oworise, a labor-intensive spice derived from the crystallized sugars in prey animals¡¯ blood, likely Grox. The paste-like substance is integral to delicacies like Blood Souffl¨¦ but commands exorbitant prices due to its production difficulty. A single pound of Oworise could cost an Imperial governor half their annual tithe obligations. Prologue Part 2 Page 4: The Hierarchy of Ancient Corvunia Millennia before the Imperium''s occupation of Corvunia, the Corvuns lived in a patchwork of primitive city-states ruled by leaders known as Chiefs. These Chiefs served as both political rulers and military commanders, often at the forefront of battle against rival tribes. The position of Chief was earned through displays of strength and brutality, frequently solidified by defeating the incumbent Chief in a duel to the death. Victory not only claimed the title but also secured the defeated Chief''s land and wives. Corvun society in these early days was deeply hierarchical, with roles and privileges clearly delineated. Below is a summary of the ancient Corvun hierarchy, from the most powerful to the least:
  1. Chiefs: Chiefs wielded absolute power, governing both war and law. They were distinguished by their elaborate Corbae capes, which symbolized strength and authority. Territorial wars were a hallmark of their reigns, as dominance over land and people was the measure of a Chief''s legacy.
  2. Concubines: Concubines, they were the wives of a Chief, they held significant sway in Corvun society. Through their influence over Chiefs, they shaped critical decisions. Revered for their ability to bear and raise future leaders, their importance was encapsulated in the ancient saying, "A Chief can win a war, but a Concubine can win a Chief''s submission." They wore luxurious robes crafted by Tradesmen, often designed to emphasize their status and beauty via showing off their curves to win more favors for a Chief.
  3. Knyaz: The Knyaz were the Chief''s nobles, serving as trusted advisors, military captains, or members of the Chief''s family. While their power rivaled that of Concubines, their influence was limited to administrative and martial duties. They were granted land and distinguished by Heraldry, vivid patterns painted onto their wings as a mark of their station.
  4. Tradesmen: The middle class, Tradesmen included skilled laborers such as clothiers, hunters, and fishmongers. Organized into groups called "Packs" akin to European guilds, they played a vital role in the economic life of the city-states.This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
  5. Peasants: The backbone of the city-states, Peasants worked the land and served as levies in the Chief¡¯s army. Though considered free, they had limited rights and were beholden to their Knyaz overlords. Their labor supported the economy, but their lives were often harsh and unremarkable.
  6. Slaves: At the bottom of the hierarchy, slaves were treated as property. They were laborers, servants, and even a source of sustenance for the domestic Grox. Slavery was a fate reserved for prisoners of war, debtors, or the defeated in Chiefly duels. Slaves bore the brand of their owner¡¯s name and the word ¡°SLAVE,¡± marking their complete subjugation.
Page 5: Warfare in Ancient Corvunia Brutality and relentless conflict defined Ancient Corvunian warfare. Warring city-states vied for dominance, spilling untold gallons of blood across the mountains and plains. The legacy of this violence survives in both ancient writings and archaeological discoveries. A key historical source is the writings of a Tradesman known only as ¡°¦Ï ¦Õ¦Ø¦Ó¦É¦Ò¦Ì?¦Í¦Ï?¡± (translated as The Enlightened One). His memoirs, preserved in fragments and compiled as The Corvish Chronicles by Professor Kaelwyn of the University of Ravo, provide a vivid account of the era''s horrors. One passage recounts the aftermath of a village raid: "The levies would storm into defeated villages, their torches setting nests aflame. I, a healer among them, witnessed atrocities that scarred my soul. Some consumed the unhatched eggs of our kin; others slaughtered men before their families, defiling the women in their grief. These acts, committed in the name of our gods, made me question if we were truly above the beasts we claim to dominate. Are we not, in such moments, their equal in savagery?" This grim reflection highlights the moral quandaries of the time. Yet, for all its barbarity, Corvunian warfare played a pivotal role in shaping the civilization that would emerge from the ashes. Archaeological evidence corroborates these accounts. Recent excavations of a mountainous battlefield revealed the remains of levies and Knyaz, their skeletons bearing the scars of combat. Notably, the wings of fallen Knyaz were found laden with lead¡ªevidence of their attempts to protect themselves against the era¡¯s primitive yet deadly weaponry. The ancient era of Corvunia is remembered as one of the darkest and bloodiest periods in Corvun history. It was a time when survival demanded strength, and morality was often overshadowed by the unrelenting drive for dominance. Prologue 3, Page 6: Life of a Corvun Concubine The lives of Corvun Concubines provide some of the most detailed and revealing records preserved in the archives of the University of Ravo. These accounts illuminate the inner workings of a Chief''s court, their societal dynamics, and the intimate bonds that shaped their governance. For this chapter, we draw upon memoirs, oral traditions, and some of the earliest recorded instances of erotic literature and smut authored by a renowned Concubine known as ¦Ï ¦Ð¦Ï¦È¦Ç¦Ó?? ("The Lustful"), though other records say her name was Tylia. Her works offer unparalleled insight into the emotional and psychological landscapes of both Chiefs and Concubines. Her writings also mark the first recorded use of BDSM in Corvun culture¡ªa detail shrouded in mystery and intrigue. Scholars debate the origin of such practices, with one prevailing theory suggesting influence from a Slaaneshi Daemoness, possibly as a means to corrupt Corvun society akin to the plight of the Dark Eldar. Yet, this theory remains contentious, as no evidence confirms the ability of Ancient Corvuns to summon or interact with Chaos entities. One of Tylia¡¯s works, ¦Ò¦Ô¦Ì¦Â¦Ï¦Ô¦Ë?? ¦Ã¦É¦Á ¦Ó¦Ï ¦Ð?? ¦Í¦Á ¦Ê?¦Í¦Å¦Ó¦Å ¦Ó¦Ï¦Í ¦¡¦Ñ¦Ö¦Ç¦Ã? ¦Ò¦Á? ¦Ä¦É¦Ê? ¦Ò¦Á? (Tips on How to Make Your Chief Yours), is currently under translation by the College of Corvunia. The following excerpt illustrates the dynamic between a Chief and his Concubine:
"Seeing my Chief, the mightiest of warriors, kneel before me fills me with an intoxicating power. His head rests on my lap, his sharp beak brushing against the silken fabric of my robes. Each time his wings fold tightly to his back in a silent display of humility, my heart swells with a mixture of pride and desire. This fearsome leader, the terror of rival tribes, bows not to gods nor foes¡ªbut to me. ''My Chief... a mighty warrior in the field... but a good little boy for me~,'' I said to him, making him whine with much need. His gaze, dark and intense, rises to meet mine. There is no fear in his eyes, only the flicker of a longing that he dares not voice. It is I who command, I who wield the power to grant him the solace he craves. ''You tremble,'' I tease, leaning closer, my breath warm against his ear. ''Do you tremble in battle, my mighty Chief?'' ''Never,'' he whispers hoarsely. ''Only for you, Tylia.'' I chuckle, a low, velvety sound, and press a hand to his chest, feeling the steady drum of his heart beneath my palm. ''Good. Let the world see you as the invincible warrior. But here, in my nest, you are mine to shape and command.''..."If you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation.
This excerpt underscores the cultural significance of Concubines within Corvun society, revealing themes of trust and vulnerability. Chiefs, burdened by constant warfare and political intrigue, found solace in these bonds. Historians theorize that Concubines¡¯ influence stemmed not only from their beauty and cunning but also from their unique fertility. Referred to as the "super fertile" gene, this trait made Concubines highly prized as bearers of lineage, possibly tied to the myth of ¦Ï ¦Õ¦Ñ¦Ï¦Í¦Ó¦É¦Ò¦Ó?? ("The Caregiver"), the Corvun Goddess of Birth. The goddess is said to have bestowed upon Concubines the divine gift of unending fertility, further solidifying their revered status. A passage from Chief Orvas sheds light on this dynamic:
"I have conquered tribes, felled rival Chiefs, and carved my name into the annals of Corvun history with blood and fire. Yet for all the glory, my days are burdened by unending violence... But then, I return to her. In her presence, I am not Orvas the Conqueror, not the Chief feared by nations. I am simply Orvas, a soul in need of solace. When she bids me kneel, the crushing weight of command slips from my shoulders... Her touch reminds me that I am more than the blood on my talons or the screams that echo in my dreams... My power is forged in the fires of her love, her dominance a reflection of her care. I would face a thousand battles for her embrace, for in her arms, I am not a Chief. I am simply a Corvun who dares to rest."
Such accounts highlight the duality of strength and submission, where submission was not a mark of weakness but of trust and reprieve¡ªa rare gift in a society forged in conflict. Page 7: A Chief''s Court The court of a Corvun Chief was a chaotic yet vital institution, often perched within the tallest trees of ancient Corvunia. These sprawling nests, typically constructed of dark oak branches and adorned with the feathers of fallen enemies, served as centers of governance and intrigue. A Chief''s court consisted of several key figures: The court was a nexus of power struggles, with rivalries, betrayals, and assassinations woven into its daily operations. Chiefs relied on the stability provided by their Concubines, whose influence tempered the chaos of court politics. This structure, while rife with instability, underscores the resilience and complexity of Ancient Corvun society. It is a testament to their ability to balance tradition, governance, and the ever-present specter of conflict. Chapter 1

Page 8: The Dark Age of Technology

Millennia ago, during the Dark Age of Technology, ancient Corvunia encountered an alien species that the Corvun referred to as "The Beakless." These beings were humans, settlers from the now-lost empire of the United Systems of America (US), which sought to colonize Corvunia as part of its expansive interstellar projects. Corvunia''s exotic natural gas¡ªa critical resource for fueling the warp drives of US starships¡ªdrew these colonists to the planet. The Corvun, who lived in decentralized city-states at the time, documented their initial encounters with the humans in historical texts. One such account was written by Kaelus, a renowned historian whose work, The Corvish Chronicles, remains a vital resource for understanding this period. The chronicles, written in ancient Corvun Greek and later adapted into Corvish (a hybrid of Corvun Greek and English), provide vivid descriptions of these encounters. Below is an excerpt:
"The Beakless things still wander around the harsh grounds of Corvunia, seemingly unafraid of the beasts that lurk in its shadows. Some of them have strange things that dig into the ground, as if fishing for worms. The other Beakless stand nearby, holding peculiar weapons and wearing black uniforms adorned with a repeating symbol."
Kaelus also included a sketch of the emblem, which read "UNITED SYSTEMS ARMY" alongside the flag of the United States of America.
"I tried walking up to the Beakless things to ask what they were doing and why they fished the ground. They did not speak our tongue, but one of them used a strange device that allowed it to speak in my language, though awkwardly. It said, ''We are drilling to collect exotic gas, primitive.'' I felt great offense at being called ''primitive'' by these Beakless ground-fishers. I left, fearing their strange tools might harm me, and reported my findings to the chiefs of the city-states. They needed to know of these strange beings and their actions."
This passage captures one of the earliest encounters between the Corvun and the US colonists, who likely represented a mining crew guarded by the United Systems Army. However, these interactions, fraught with misunderstandings and cultural clashes, foreshadowed greater conflicts to come.

Page 9: The Collapse of the Colony

As time passed and the Age of Strife approached, the US colony on Corvunia began to crumble. Political polarization and a failed coup within the United Systems led to its collapse, leaving the Corvun world unsupported. Stranded without resupply or reinforcements, the human settlers dwindled and eventually perished. The technology left behind by these settlers, however, endured. One ambitious Corvun tribe scavenged and adapted this technology, drawing inspiration from US cultural principles such as democracy and industrialization. This tribe became the foundation of what would eventually be known as the Corvus Republic, a sovereign state that enshrined these ideals in its governing documents. The most significant of these documents is the Corvun Constitution, a modified version of the US Constitution translated into Corvun Greek. Below is the complete text in both Corvun Greek and Low Gothic, the latter included for accessibility. ¦²?¦Í¦Ó¦Á¦Ã¦Ì¦Á ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á? ¦Ó¦Ï¦Ô ¦ª?¦Ñ¦Â¦Ï¦Ô? (Constitution of the Corvus Republic) ¦°¦Ñ¦Ï¦Ï?¦Ì¦É¦Ï¦Í¦¥¦Ì¦Å??, ¦Ï ¦Ë¦Á?? ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á? ¦Ó¦Ï¦Ô ¦ª?¦Ñ¦Â¦Ï¦Ô?, ¦Å¦Í¦Ø¦Ì?¦Í¦Ï¦É ¦Ì¦Å ¦Ò¦Ê¦Ï¦Ð? ¦Ó¦Ç¦Í ¦Å¦Ë¦Å¦Ô¦È¦Å¦Ñ?¦Á, ¦Ó¦Ç ¦Ä¦É¦Ê¦Á¦É¦Ï¦Ò?¦Í¦Ç, ¦Ê¦Á¦É ¦Ó¦Ç¦Í ¦Å¦É¦Ñ?¦Í¦Ç, ¦Ê¦Á¦È¦É¦Å¦Ñ?¦Í¦Ï¦Ô¦Ì¦Å ¦Ó¦Ï?¦Ó¦Ï ¦Ó¦Ï ¦²?¦Í¦Ó¦Á¦Ã¦Ì¦Á ¦Ã¦É¦Á ¦Í¦Á ¦Ä¦É¦Á¦Ò¦Õ¦Á¦Ë?¦Ò¦Ï¦Ô¦Ì¦Å ¦Ó¦Ç¦Í ¦Ð¦Ñ¦Ï¦Ò¦Ó¦Á¦Ò?¦Á ¦Ó¦Ø¦Í ¦Ä¦É¦Ê¦Á¦É¦Ø¦Ì?¦Ó¦Ø¦Í ¦Ì¦Á? ¦Ê¦Á¦É ¦Ó¦Ç ¦Ä¦É¦Á¦Ê¦Ô¦Â?¦Ñ¦Í¦Ç¦Ò¦Ç ¦Ó¦Ï¦Ô ?¦È¦Í¦Ï¦Ô? ¦Ì¦Á?. (We, the people of the Corvus Republic, united for the purpose of liberty, justice, and peace, establish this Constitution to secure the protection of our rights and the governance of our nation.) ?¦Ñ¦È¦Ñ¦Ï¦Í 1: ¦¤¦Ï¦Ì? ¦Ó¦Ç? ¦ª¦Ô¦Â¦Å¦Ñ¦Í?¦Ò¦Å¦Ø?¦§ ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á ¦Ó¦Ï¦Ô ¦ª?¦Ñ¦Â¦Ï¦Ô? ¦È¦Á ¦Á¦Ð¦Ï¦Ó¦Å¦Ë¦Å?¦Ó¦Á¦É ¦Á¦Ð? ¦Ó¦Ñ¦Å¦É? ¦Ê¦Ë?¦Ä¦Ï¦Ô?: ¦­¦Ï¦Ì¦Ï¦È¦Å¦Ó¦É¦Ê??, ¦¥¦Ê¦Ó¦Å¦Ë¦Å¦Ò¦Ó¦É¦Ê??, ¦Ê¦Á¦É ¦¤¦É¦Ê¦Á¦Ò¦Ó¦É¦Ê??. (The Corvus Republic shall consist of three branches: Legislative, Executive, and Judicial.) ¦§ ¦Å¦Î¦Ï¦Ô¦Ò?¦Á ¦Ð¦Ç¦Ã?¦Æ¦Å¦É ¦Á¦Ð? ¦Ó¦Ï¦Í ¦Ë¦Á? ¦Ê¦Á¦É ¦Á¦Ò¦Ê¦Å?¦Ó¦Á¦É ¦Ì?¦Ò¦Ø ¦Å¦Ê¦Ë¦Å¦Ã¦Ì?¦Í¦Ø¦Í ¦Á¦Í¦Ó¦É¦Ð¦Ñ¦Ï¦Ò?¦Ð¦Ø¦Í. (Power derives from the people and is exercised through elected representatives.) ?¦Ñ¦È¦Ñ¦Ï¦Í 2: ¦­¦Ï¦Ì¦Ï¦È¦Å¦Ó¦É¦Ê?? ¦ª¦Ë?¦Ä¦Ï?¦§ ¦£¦Å¦Ñ¦Ï¦Ô¦Ò?¦Á ¦È¦Á ¦Á¦Ð¦Ï¦Ó¦Å¦Ë¦Å?¦Ó¦Á¦É ¦Á¦Ð? ¦Ä?¦Ï ¦²?¦Ì¦Á¦Ó¦Á: ¦Ó¦Ç¦Í ?¦Í¦Ø ¦¢¦Ï¦Ô¦Ë? ¦Ê¦Á¦É ¦Ó¦Ç¦Í ¦ª?¦Ó¦Ø ¦¢¦Ï¦Ô¦Ë?. (The Senate shall consist of two Houses: the Upper House and the Lower House.)This story has been stolen from Royal Road. If you read it on Amazon, please report it ¦¯¦É ¦Í¦Ï¦Ì¦Ï¦È?¦Ó¦Å? ¦È¦Á ¦Å¦Ê¦Ë?¦Ã¦Ï¦Í¦Ó¦Á¦É ¦Á¦Ð? ¦Ó¦Ï¦Ô? ¦Ð¦Ï¦Ë?¦Ó¦Å? ¦Ã¦É¦Á ¦Ò¦Ô¦Ã¦Ê¦Å¦Ê¦Ñ¦É¦Ì?¦Í¦Ç ¦È¦Ç¦Ó¦Å?¦Á. (Legislators shall be elected by citizens for a fixed term.) ¦¯¦Ð¦Ï¦É¦Ï¦Ò¦Ä?¦Ð¦Ï¦Ó¦Å ¦Í?¦Ì¦Ï? ¦Ð¦Ñ?¦Ð¦Å¦É ¦Í¦Á ¦Å¦Ã¦Ê¦Ñ¦É¦È¦Å? ¦Á¦Ð? ¦Ó¦Á ¦Ä?¦Ï ¦²?¦Ì¦Á¦Ó¦Á ¦Ê¦Á¦É ¦Í¦Á ¦Å¦Ð¦É¦Ê¦Ô¦Ñ¦Ø¦È¦Å? ¦Á¦Ð? ¦Ó¦Ï¦Í ¦¥¦Ê¦Ó¦Å¦Ë¦Å¦Ò¦Ó¦É¦Ê? ¦¡¦Ñ¦Ö¦Ç¦Ã?.(Any law must be approved by both Houses and ratified by the Executive Leader.)?¦Ñ¦È¦Ñ¦Ï¦Í 3: ¦¥¦Ê¦Ó¦Å¦Ë¦Å¦Ò¦Ó¦É¦Ê?? ¦ª¦Ë?¦Ä¦Ï?¦¯ ¦°¦Ñ?¦Å¦Ä¦Ñ¦Ï? ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á? ¦Ó¦Ï¦Ô ¦ª?¦Ñ¦Â¦Ï¦Ô? ¦È¦Á ¦Å?¦Í¦Á¦É ¦Ï ¦¡¦Í?¦Ó¦Á¦Ó¦Ï? ¦¥¦Ê¦Ó¦Å¦Ë¦Å¦Ò¦Ó??. (The President of the Corvus Republic shall be the Supreme Executive.) ¦¯ ¦°¦Ñ?¦Å¦Ä¦Ñ¦Ï? ¦È¦Á ¦Å¦Ê¦Ë?¦Ã¦Å¦Ó¦Á¦É ¦Ã¦É¦Á ¦È¦Ç¦Ó¦Å?¦Á ¦Ä?¦Ê¦Á ¦Å¦Ó?¦Í ¦Ê¦Á¦É ¦È¦Á ?¦Ö¦Å¦É ¦Ó¦Ç¦Í ¦Å¦Î¦Ï¦Ô¦Ò?¦Á ¦Í¦Á ¦Å¦Õ¦Á¦Ñ¦Ì?¦Æ¦Å¦É ¦Ó¦Ï¦Ô? ¦Í?¦Ì¦Ï¦Ô?, ¦Í¦Á ¦Ä¦É¦Ï¦É¦Ê¦Å? ¦Ó¦Ï¦Í ¦Ò¦Ó¦Ñ¦Á¦Ó?, ¦Ê¦Á¦É ¦Í¦Á ¦Å¦Ê¦Ð¦Ñ¦Ï¦Ò¦Ø¦Ð¦Å? ¦Ó¦Ï ¦Ê¦Ñ?¦Ó¦Ï? ¦Ò¦Ó¦É? ¦Å¦Î¦Ø¦Ó¦Å¦Ñ¦É¦Ê?? ¦Ô¦Ð¦Ï¦È?¦Ò¦Å¦É?. (The President shall be elected for a ten-year term and shall have the power to enforce laws, command the military, and represent the state in foreign affairs.) ?¦Ñ¦È¦Ñ¦Ï¦Í 4: ¦¤¦É¦Ê¦Á¦Ò¦Ó¦É¦Ê?? ¦ª¦Ë?¦Ä¦Ï?¦³¦Ï ¦¡¦Í?¦Ó¦Á¦Ó¦Ï ¦¤¦É¦Ê¦Á¦Ò¦Ó?¦Ñ¦É¦Ï ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á? ¦Ó¦Ï¦Ô ¦ª?¦Ñ¦Â¦Ï¦Ô? ¦È¦Á ¦Å?¦Í¦Á¦É ¦Ô¦Ð¦Å?¦È¦Ô¦Í¦Ï ¦Ã¦É¦Á ¦Ó¦Ç¦Í ¦Å¦Ñ¦Ì¦Ç¦Í¦Å?¦Á ¦Ó¦Ø¦Í ¦Í?¦Ì¦Ø¦Í ¦Ê¦Á¦É ¦Ó¦Ç¦Í ¦Å¦Î¦Á¦Ò¦Õ?¦Ë¦É¦Ò¦Ç ¦Ó¦Ç? ¦Ò¦Ô¦Í¦Ó¦Á¦Ã¦Ì¦Á¦Ó¦É¦Ê?¦Ó¦Ç¦Ó¦Á?. (The Supreme Court of the Corvus Republic shall be responsible for interpreting laws and ensuring constitutionality.) ¦¯¦É ¦Ä¦É¦Ê¦Á¦Ò¦Ó?? ¦È¦Á ¦Ä¦É¦Ï¦Ñ?¦Æ¦Ï¦Í¦Ó¦Á¦É ¦Á¦Ð? ¦Ó¦Ï¦Í ¦°¦Ñ?¦Å¦Ä¦Ñ¦Ï ¦Ì¦Å ¦Ó¦Ç¦Í ?¦Ã¦Ê¦Ñ¦É¦Ò¦Ç ¦Ó¦Ç? ?¦Í¦Ø ¦¢¦Ï¦Ô¦Ë??. (Judges shall be appointed by the President with the approval of the Upper House.) ?¦Ñ¦È¦Ñ¦Ï¦Í 5: ¦¤¦É¦Ê¦Á¦É?¦Ì¦Á¦Ó¦Á ¦Ó¦Ø¦Í ¦°¦Ï¦Ë¦É¦Ó?¦Í ?¦Ë¦Ï¦É ¦Ï¦É ¦Ð¦Ï¦Ë?¦Ó¦Å? ¦Å?¦Í¦Á¦É ?¦Ò¦Ï¦É ¦Å¦Í?¦Ð¦É¦Ï¦Í ¦Ó¦Ï¦Ô ¦Í?¦Ì¦Ï¦Ô. (All citizens are equal before the law.) ?¦Ñ¦È¦Ñ¦Ï¦Í 6: ¦°¦Ñ¦Ï¦Ò¦Ó¦Á¦Ò?¦Á ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á?¦§ ¦Ê¦Ô¦Â?¦Ñ¦Í¦Ç¦Ò¦Ç ¦Ð¦Ñ?¦Ð¦Å¦É ¦Í¦Á ¦Ä¦É¦Á¦Ó¦Ç¦Ñ¦Å? ?¦Í¦Á¦Í ¦É¦Ò¦Ö¦Ô¦Ñ? ¦Ò¦Ó¦Ñ¦Á¦Ó? ¦Ã¦É¦Á ¦Ó¦Ç¦Í ?¦Ì¦Ô¦Í¦Á ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á?. (The government must maintain a strong military for the defense of the Republic.) ¦ª¦Á¦Ì?¦Á ¦Å¦Î¦Ï¦Ô¦Ò?¦Á ¦Ä¦Å¦Í ¦Ð¦Ñ?¦Ð¦Å¦É ¦Í¦Á ¦Ð¦Á¦Ñ¦Á¦Â¦É?¦Ò¦Å¦É ¦Ó¦Á ¦Ä¦É¦Ê¦Á¦É?¦Ì¦Á¦Ó¦Á ¦Ó¦Ï¦Ô ¦Ë¦Á¦Ï? ? ¦Í¦Á ¦Á¦Í¦Á¦Ó¦Ñ?¦×¦Å¦É ¦Ó¦Ï ¦²?¦Í¦Ó¦Á¦Ã¦Ì¦Á. (No authority shall infringe upon the rights of the people or overthrow the Constitution.) ?¦Ñ¦È¦Ñ¦Ï¦Í 7: ¦³¦Ñ¦Ï¦Ð¦Ï¦Ð¦Ï¦É?¦Ò¦Å¦É?¦³¦Ï ¦²?¦Í¦Ó¦Á¦Ã¦Ì¦Á ¦Ì¦Ð¦Ï¦Ñ¦Å? ¦Í¦Á ¦Ó¦Ñ¦Ï¦Ð¦Ï¦Ð¦Ï¦É¦Ç¦È¦Å? ¦Ì¦Å ¦Ó¦Ç ¦Ò¦Ô¦Ì¦Õ¦Ø¦Í?¦Á ¦Ó¦Ø¦Í ¦Ä?¦Ï ¦Ó¦Ñ?¦Ó¦Ø¦Í ¦Ó¦Ø¦Í ¦­¦Ï¦Ì¦Ï¦È¦Å¦Ó?¦Í ¦Ê¦Á¦É ¦Ó¦Ç¦Í ?¦Ã¦Ê¦Ñ¦É¦Ò¦Ç ¦Ó¦Ï¦Ô ¦°¦Ñ¦Ï?¦Ä¦Ñ¦Ï¦Ô. (The Constitution may be amended with the agreement of two-thirds of the Legislators and the approval of the President.) The constitution is also followed up by the Bill of Rights, also copied and translated into Corvun Greek. Here are the bill of rights, the rights that YOU, a Corvun Citizen, has. It is like the same, translated for both Corvun Greek and Low Gothic speakers. It is also updated into the Current reiteration of the Corvun Bill of Rights as of today. ¦¶?¦Ñ¦Ó¦Ç? ¦¤¦É¦Ê¦Á¦É¦Ø¦Ì?¦Ó¦Ø¦Í ¦Ó¦Ø¦Í ¦°¦Ï¦Ë¦É¦Ó?¦Í(Bill of Rights of the Citizens) ?¦Ñ¦È¦Ñ¦Ï¦Í 1: ¦¥¦Ë¦Å¦Ô¦È¦Å¦Ñ?¦Á ¦«?¦Ã¦Ï¦Ô ¦Ê¦Á¦É ¦¥¦Ê¦Õ¦Ñ?¦Ò¦Å¦Ø?¦ª¦Á¦Í?¦Í¦Á? ¦Í?¦Ì¦Ï? ¦Ä¦Å¦Í ¦È¦Á ¦Ð¦Å¦Ñ¦É¦Ï¦Ñ?¦Æ¦Å¦É ¦Ó¦Ç¦Í ¦Å¦Ë¦Å¦Ô¦È¦Å¦Ñ?¦Á ¦Ó¦Ï¦Ô ¦Ë?¦Ã¦Ï¦Ô, ¦Ó¦Ï¦Ô ¦Ó?¦Ð¦Ï¦Ô, ? ¦Ó¦Ï¦Ô ¦Ä¦É¦Ê¦Á¦É?¦Ì¦Á¦Ó¦Ï? ¦Ó¦Ï¦Ô ¦Ë¦Á¦Ï? ¦Í¦Á ¦Ò¦Ô¦Í?¦Ñ¦Ö¦Å¦Ó¦Á¦É ¦Å¦É¦Ñ¦Ç¦Í¦É¦Ê? ¦Ê¦Á¦É ¦Í¦Á ¦Á¦Ð¦Å¦Ô¦È?¦Í¦Å¦É ¦Á¦É¦Ó?¦Ì¦Á¦Ó¦Á ¦Ò¦Ó¦Ç¦Í ¦Ê¦Ô¦Â?¦Ñ¦Í¦Ç¦Ò¦Ç ¦Ã¦É¦Á ¦Á¦Ð¦Ï¦Ê¦Á¦Ó?¦Ò¦Ó¦Á¦Ò¦Ç ¦Á¦Ä¦É¦Ê¦É?¦Í. (No law shall restrict the freedom of speech, the press, or the right of the people to assemble peacefully and petition the government for redress of grievances.) ?¦Ñ¦È¦Ñ¦Ï¦Í 2: ¦¤¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Ò¦Ó¦Ç¦Í ¦¯¦Ð¦Ë¦Ï¦Ê¦Á¦Ó¦Ï¦Ö?¦ª?¦È¦Å ¦Ð¦Ï¦Ë?¦Ó¦Ç? ?¦Ö¦Å¦É ¦Ä¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Í¦Á ¦Õ?¦Ñ¦Å¦É ?¦Ð¦Ë¦Á ¦Ã¦É¦Á ¦Ó¦Ç¦Í ¦Ð¦Ñ¦Ï¦Ò¦Ó¦Á¦Ò?¦Á ¦Ó¦Ï¦Ô ¦Å¦Á¦Ô¦Ó¦Ï? ¦Ó¦Ï¦Ô, ¦Ó¦Ç? ¦Ï¦É¦Ê¦Ï¦Ã?¦Í¦Å¦É¦Á? ¦Ó¦Ï¦Ô, ¦Ê¦Á¦É ¦Ó¦Ç? ¦¤¦Ç¦Ì¦Ï¦Ê¦Ñ¦Á¦Ó?¦Á?. (Every citizen has the right to bear arms for the protection of themselves, their family, and the Republic.) ?¦Ñ¦È¦Ñ¦Ï¦Í 3: ¦°¦Ñ¦Ï¦Ò¦Ó¦Á¦Ò?¦Á ¦Á¦Ð? ¦¡¦Ä¦É¦Ê¦Á¦É¦Ï¦Ë?¦Ã¦Ç¦Ó¦Å? ?¦Ñ¦Å¦Ô¦Í¦Å? ¦Ê¦Á¦É ¦ª¦Á¦Ó¦Á¦Ò¦Ö?¦Ò¦Å¦É?¦¯¦É ¦Ð¦Ï¦Ë?¦Ó¦Å? ?¦Ö¦Ï¦Ô¦Í ¦Ä¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Ò¦Ó¦Ç¦Í ¦É¦Ä¦É¦Ø¦Ó¦É¦Ê?¦Ó¦Ç¦Ó¦Á ¦Ê¦Á¦É ¦Ð¦Ñ¦Ï¦Ò¦Ó¦Á¦Ó¦Å?¦Ï¦Í¦Ó¦Á¦É ¦Á¦Ð? ¦Á¦Ä¦É¦Ê¦Á¦É¦Ï¦Ë?¦Ã¦Ç¦Ó¦Å? ?¦Ñ¦Å¦Ô¦Í¦Å? ¦Ê¦Á¦É ¦Ê¦Á¦Ó¦Á¦Ò¦Ö?¦Ò¦Å¦É? ¦Ö¦Ø¦Ñ?? ?¦Í¦Ó¦Á¦Ë¦Ì¦Á ¦Â¦Á¦Ò¦É¦Ò¦Ì?¦Í¦Ï ¦Ò¦Å ¦Ë¦Ï¦Ã¦É¦Ê? ¦Ô¦Ð¦Ï¦×?¦Á. (Citizens have the right to privacy and are protected from unreasonable searches and seizures without a warrant based on probable cause.) ?¦Ñ¦È¦Ñ¦Ï¦Í 4: ¦¤¦É¦Ê¦Á¦É?¦Ì¦Á¦Ó¦Á ¦Ó¦Ï¦Ô ¦ª¦Á¦Ó¦Ç¦Ã¦Ï¦Ñ¦Ï?¦Ì¦Å¦Í¦Ï¦Ô¦ª?¦È¦Å ?¦Ó¦Ï¦Ì¦Ï ¦Ð¦Ï¦Ô ¦Ê¦Á¦Ó¦Ç¦Ã¦Ï¦Ñ¦Å?¦Ó¦Á¦É ¦Ã¦É¦Á ?¦Ã¦Ê¦Ë¦Ç¦Ì¦Á ?¦Ö¦Å¦É ¦Ä¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Ò¦Å ¦Ä?¦Ê¦Á¦É¦Ç ¦Ä?¦Ê¦Ç, ¦Ô¦Ð¦Å¦Ñ?¦Ò¦Ð¦É¦Ò¦Ç, ¦Ê¦Á¦É ¦Í¦Á ¦È¦Å¦Ø¦Ñ¦Å?¦Ó¦Á¦É ¦Á¦È?¦Ï ¦Ì?¦Ö¦Ñ¦É ¦Á¦Ð¦Ï¦Ä¦Å?¦Î¦Å¦Ø? ¦Ó¦Ï¦Ô ¦Å¦Í¦Á¦Í¦Ó?¦Ï¦Ô. (Every person accused of a crime has the right to a fair trial, legal defense, and to be presumed innocent until proven guilty.) ?¦Ñ¦È¦Ñ¦Ï¦Í 5: ¦¡¦Ð¦Á¦Ã?¦Ñ¦Å¦Ô¦Ò¦Ç ¦¢¦Á¦Ò¦Á¦Í¦É¦Ò¦Ó¦Ç¦Ñ?¦Ø¦Í ¦Ê¦Á¦É ¦¡¦Ð?¦Í¦È¦Ñ¦Ø¦Ð¦Ç? ¦³¦É¦Ì¦Ø¦Ñ?¦Á?¦ª¦Á¦Í?¦Í¦Á? ¦Ð¦Ï¦Ë?¦Ó¦Ç? ¦Ä¦Å¦Í ¦È¦Á ¦Ô¦Ð¦Ï¦Ò¦Ó¦Å? ¦Â¦Á¦Ò¦Á¦Í¦É¦Ò¦Ó?¦Ñ¦É¦Á, ¦Á¦Ð?¦Í¦È¦Ñ¦Ø¦Ð¦Ç ? ¦Å¦Î¦Å¦Ô¦Ó¦Å¦Ë¦É¦Ò¦Ó¦É¦Ê? ¦Ó¦É¦Ì¦Ø¦Ñ?¦Á. (No citizen shall be subjected to torture, cruel, or degrading punishment.) ?¦Ñ¦È¦Ñ¦Ï¦Í 6: ¦©¦Ò?¦Ó¦Ç¦Ó¦Á ¦¥¦Í?¦Ð¦É¦Ï¦Í ¦Ó¦Ï¦Ô ¦­?¦Ì¦Ï¦Ô?¦Ë¦Ï¦É ¦Ï¦É ¦Ð¦Ï¦Ë?¦Ó¦Å? ¦Å?¦Í¦Á¦É ?¦Ò¦Ï¦É ¦Å¦Í?¦Ð¦É¦Ï¦Í ¦Ó¦Ï¦Ô ¦Í?¦Ì¦Ï¦Ô, ¦Á¦Í¦Å¦Î?¦Ñ¦Ó¦Ç¦Ó¦Á ¦Á¦Ð? ¦Õ¦Ô¦Ë?, ¦Õ?¦Ë¦Ï, ¦È¦Ñ¦Ç¦Ò¦Ê¦Å?¦Á, ? ¦Ê¦Ï¦É¦Í¦Ø¦Í¦É¦Ê? ¦È?¦Ò¦Ç. (All citizens are equal before the law, regardless of race, gender, religion, or social status.) ?¦Ñ¦È¦Ñ¦Ï¦Í 7: ¦¥¦Ë¦Å¦Ô¦È¦Å¦Ñ?¦Á ¦¨¦Ñ¦Ç¦Ò¦Ê¦Å?¦Á?¦ª¦Á¦Í?¦Í¦Á? ¦Í?¦Ì¦Ï? ¦Ä¦Å¦Í ¦È¦Á ¦Å¦Ð¦É¦Â?¦Ë¦Å¦É ? ¦È¦Á ¦Á¦Ð¦Á¦Ã¦Ï¦Ñ¦Å?¦Ò¦Å¦É ¦Ï¦Ð¦Ï¦É¦Á¦Ä?¦Ð¦Ï¦Ó¦Å ¦È¦Ñ¦Ç¦Ò¦Ê¦Å?¦Á. ¦¯¦É ¦Ð¦Ï¦Ë?¦Ó¦Å? ?¦Ö¦Ï¦Ô¦Í ¦Ä¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Í¦Á ¦Ð¦É¦Ò¦Ó¦Å?¦Ï¦Ô¦Í ? ¦Í¦Á ¦Ì¦Ç¦Í ¦Ð¦É¦Ò¦Ó¦Å?¦Ï¦Ô¦Í ¦Ê¦Á¦Ó? ¦Ó¦Ç¦Í ¦Å¦Ð¦É¦È¦Ô¦Ì?¦Á ¦Ó¦Ï¦Ô?. (No law shall establish or prohibit any religion. Citizens have the right to believe or not believe as they wish.) ?¦Ñ¦È¦Ñ¦Ï¦Í 8: ¦¤¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦¥¦Ñ¦Ã¦Á¦Ò?¦Á? ¦Ê¦Á¦É ¦¤¦É¦Á¦Â?¦Ø¦Ò¦Ç?¦ª?¦È¦Å ¦Ð¦Ï¦Ë?¦Ó¦Ç? ?¦Ö¦Å¦É ¦Ä¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Ò¦Ó¦Ç¦Í ¦Å¦Ñ¦Ã¦Á¦Ò?¦Á, ¦Ä?¦Ê¦Á¦É¦Ç ¦Á¦Ì¦Ï¦É¦Â?, ¦Ê¦Á¦É ¦Á¦Î¦É¦Ï¦Ð¦Ñ¦Å¦Ð? ¦Ä¦É¦Á¦Â?¦Ø¦Ò¦Ç. (Every citizen has the right to work, fair wages, and a decent standard of living.) ?¦Ñ¦È¦Ñ¦Ï¦Í 9: ¦°¦Ñ¦Ï¦Ò¦Ó¦Á¦Ò?¦Á ¦Ó¦Ç? ¦©¦Ä¦É¦Ï¦Ê¦Ó¦Ç¦Ò?¦Á?¦§ ¦É¦Ä¦É¦Ø¦Ó¦É¦Ê? ¦É¦Ä¦É¦Ï¦Ê¦Ó¦Ç¦Ò?¦Á ¦Å?¦Í¦Á¦É ¦Á¦Ð¦Á¦Ñ¦Á¦Â?¦Á¦Ò¦Ó¦Ç ¦Ê¦Á¦É ¦Ä¦Å¦Í ¦È¦Á ¦Ê¦Á¦Ó?¦Ò¦Ö¦Å¦Ó¦Á¦É ¦Ö¦Ø¦Ñ?? ¦Ä?¦Ê¦Á¦É¦Ç ¦Á¦Ð¦Ï¦Æ¦Ç¦Ì?¦Ø¦Ò¦Ç. (Private property is inviolable and shall not be seized without just compensation.) ?¦Ñ¦È¦Ñ¦Ï¦Í 10: ¦¤¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Ò¦Ó¦Ç¦Í ¦¡¦Ô¦Ó¦Ï¦Í¦Ï¦Ì?¦Á ¦Ó¦Ï¦Ô ¦²?¦Ì¦Á¦Ó¦Ï?¦ª?¦È¦Å ¦Ð¦Ï¦Ë?¦Ó¦Ç? ?¦Ö¦Å¦É ¦Ó¦Ï ¦Ä¦É¦Ê¦Á?¦Ø¦Ì¦Á ¦Í¦Á ¦Å¦Ë?¦Ã¦Ö¦Å¦É ¦Ó¦Ï ¦Ò?¦Ì¦Á ¦Ó¦Ï¦Ô ¦Ê¦Á¦É ¦Í¦Á ¦Ë¦Á¦Ì¦Â?¦Í¦Å¦É ¦Á¦Ð¦Ï¦Õ?¦Ò¦Å¦É? ¦Ã¦É¦Á ¦Ó¦Ç¦Í ¦Ô¦Ã¦Å?¦Á ¦Ê¦Á¦É ¦Ó¦Ç¦Í ¦Å¦Ô¦Ç¦Ì¦Å¦Ñ?¦Á ¦Ó¦Ï¦Ô. (Every citizen has the right to control their body and make decisions regarding their health and well-being.) These important doccuments laid the foundations of the Corvus Republic. The beautiful beacon of liberty against the Imperium of Man''s theocratic dogmatic nightmare, the T''au''s racist caste system, and a place of TRUE democracy. Chapter 2 Page 10: The Age of Strife for Humans, the Industrial Revolution for the Corvuns The Industrial Revolution began for the Corvus Republic when they discovered and translated the blueprints and records of old US Settlements. This pivotal moment led to extensive research into ancient technologies, ultimately allowing the Republic to harness and master power generation on an unprecedented scale. With the introduction of massive factories, production surged to levels previously unimaginable. Once obsolete, handmade blacksmithing was replaced by factory-made goods, with Corvuns now occupying these factories as skilled laborers. The industrial age spurred rapid advancements, including the factory farming of Grox, which transformed the Corvuns from a primitive society into a more sophisticated, technological one. Tribes and chiefs gradually disintegrated, whether by choice or force, replaced by the Corvus Republic, where technology began to make life easier for all. Traditional nests evolved into towering artificial trees¡ªsturdier than natural ones¡ªcapable of housing Corvun families. New buildings began to rise, symbolizing a rapidly advancing civilization. One of the hallmark inventions of this era was the Air Car¡ªa hybrid between a helicopter and a car. Powered by water siphoned through specially designed water plants, this vehicle not only made long-distance travel easier but also contributed to environmental health by encouraging rainfall, which nourished the Grox grazing pastures. It allowed Corvuns to travel far distances without tiring their wings. The age of industrialization was truly a technological renaissance, turning the Corvuns from warlords and hunters into a thriving, sophisticated society. As the Republic¡¯s technology advanced, one of the most ambitious projects was the creation of gigantic artificial trees reaching high into the sky, becoming the new urban centers. These towering structures became hubs of Corvun culture, opportunity, and affordable housing for the growing population, marking an era of prosperity. The dawn of medicine also arrived, with Dr. Avian Aurelian, the Pioneer of Vaccination, making a groundbreaking discovery in combating one of the most devastating diseases to ever strike the Corvuns: the Plague of Vyruna. This disease, resembling one of Nurgle''s plagues, devastated Corvun populations before Dr. Aurelian''s ingenuity saved millions. He achieved this by taking the plague¡¯s deadly genes, recreating a weaker strain, and using it to immunize the Corvun population. This revolutionary vaccine ensured that the Corvus Republic could continue its rise without being crippled by disease.
Page 11: The Corvun Unification War The Corvun Unification War marked a brutal and bloody conflict as the newly-formed Corvus Republic clashed with the resistant Corvun city-states. The introduction of firearms by the human colonists drastically altered Corvun warfare. The M-15, a semi-automatic, gas-operated rifle, became the weapon of choice for the Republic forces, designed for both personal defense and military use. The war was fierce and costly, with the Republic¡¯s technological superiority eventually prevailing over the rebellious city-states. The first-ever casualty counts in the conflict were staggering¡ª500,000 Corvus Republic soldiers perished, while 1.5 million members of the resisting city-states fell. The Republic''s technological edge in both weaponry and logistics proved decisive in overcoming the resistance.

1. Battle of Verdant Hollow

The first major battle of the war, the Battle of Verdant Hollow, was fought in dense forests where the resistance Citystate of Hoth''Yurek utilized guerrilla tactics. The Republic''s new M-15 rifles and aerial Sky Lancers quickly overran the city-state¡¯s forces, marking the first large-scale victory in the war.The author''s tale has been misappropriated; report any instances of this story on Amazon.

2. The Battle of Ironclad Pass

The Battle of Ironclad Pass became a prolonged conflict where both sides entrenched themselves, using every available resource to prevent the other from advancing. Though the Republic ultimately gained control of the pass, both sides suffered heavy casualties in a battle that stretched for nearly a month.

3. The Fall of Skyreach Citadel

The Skyreach Citadel was a formidable floating city-state. In a daring assault, the Republic forces managed to neutralize the Citadel¡¯s defenses with air strikes and ground assaults, securing a significant victory. The battle ended with the Citadel falling into Republic hands, although at a high cost¡ª20,000 Republic casualties.

4. The Final Battle of Vorn¡¯s Reach

The last major battle, fought at Vorn¡¯s Reach, marked the end of the Unification War. The Citystate of Vorn gathered a massive army to resist the Republic''s final push. Despite fierce opposition, the Republic¡¯s overwhelming technological and military power crushed the last holdout, solidifying the Republic''s control over all Corvuns. This final victory, though decisive, came at a significant cost, with hundreds of thousands of casualties on both sides. The aftermath of the war left a nation scarred, but the Corvus Republic emerged unified and prepared for the challenges of a new era.
Page 12: The Corvun Prosperity With the end of the Unification War, the Corvus Republic entered an era of technological advancement and prosperity. Thanks to Dr. Carius Sylvanius, the Father of Corvun Mathematics, the Republic discovered an algorithm that would serve as the foundation for their future progress. The introduction of AI was one of the biggest mathematical wonders in Corvun History, by using a complex math equation and copying the brain pattern of a Corvun, they could create an artificial intelligence, though the complexity may vary. These Automatons took over menial tasks like transporting goods and cleaning military outposts, while innovations like the Icebox, the precursor to modern refrigerators, revolutionized everyday life. The ability to preserve food and meat through freezing led to the rise of major food corporations like Kross Korp, which sold Grox burgers at affordable prices, changing how Corvuns consumed food and altering their social structures. As Corvun society flourished, so did their economy, driven by rapid industrial growth and groundbreaking advancements in automation, healthcare, and infrastructure.
Page 13: The Introduction of the Corvun Dollar The Corvun Dollar (CVD) became the backbone of the Republic¡¯s economy. Created based on advanced mathematical models developed by Corvun mathematicians, the Corvun Dollar reflected both the economic principles of the Republic and its technological advancements. The base value formula of the Corvun Dollar integrated key factors such as industrial production, GDP growth, technological progress, and inflation. This formula ensured that the value of the dollar remained stable, even as Corvun technology advanced rapidly. The Corvun Dollar was also influenced by the technological coefficient, which adjusted the currency¡¯s value based on innovations in the Republic¡¯s technology. As technology progressed¡ªthanks to Corvun discoveries in quantum mechanics, AI, and resource management¡ªthe value of the dollar grew exponentially, cementing the Corvus Republic as one of the most technologically advanced and prosperous civilizations in the galaxy. Chapter 3 Page 14: The Corvun Government Much like the ancient United States, the Corvus Republic is governed through three distinct branches: the Legislative Branch, the Executive Branch, and the Judicial Branch.
The Legislative Branch The Legislative Branch is divided into two houses: the House of Senate and the House of Representatives. The impeachment process involves the following steps:
  1. Representatives submit evidence of alleged crimes to the House of Rules and the House of Judiciary.
  2. Both houses review the evidence and provide recommendations.
  3. If sufficient grounds are found, the Houses hold a vote on each "Article of Impeachment."
  4. Approval of any articles results in impeachment, leading to a trial in the Grand Senate Building on Corvunia.
During the trial: The Senate, led by the President Pro Tempore (the eldest senator), serves as the jury and judge. Conviction requires a supermajority of two-thirds, leading to the official''s removal and possible criminal prosecution. To safeguard against political misuse, the Corvun Constitution restricts impeachment to cases of treason, bribery, or high crimes. In essence, the Legislative Branch creates laws, which are then passed on to...
The Executive Branch The Executive Branch enforces laws and leads the federal government. The Cabinet, consisting of 16 departments, advises the President. Each department is headed by a secretary, except for the Department of Justice, led by the Attorney General, and the Department of Psykers, headed by the Director of Psychic Energy. The President and Vice President serve terms of three elections, each lasting three years, with a total limit of nine years.Find this and other great novels on the author''s preferred platform. Support original creators!
The Judicial Branch The Judicial Branch ensures the Constitution is upheld and free from abuses of power. The Supreme Court resolves disputes, upholds civil rights, interprets constitutional laws, and presides over treaty-related cases. Lifetime appointments shield justices from political pressure, allowing impartial interpretation of the law.
Page 15: The Cabinet The Cabinet supports the Executive Branch in governance. Each department specializes in a specific area critical to the Republic¡¯s functioning.
Page 16: The Military The Corvus Republic¡¯s military exemplifies bravery and commitment to defending democracy, Corvunia, and its future generations. One Imperial Inquisitor famously remarked: "The one thing I fear more than daemons is the CIS, for their influence and reach are unparalleled¡ªeven the Warp shudders at their name. For they wont fight you directly like Khorne, they wont try to infect you like Nurgle, they wont try to seduce you like Slaanesh, and they wont try to trick you like Tzeech ¡ªno, they will target your friends, your family, and even your comrades and turn them against you, they are masters at covering up their dirt, and terra forbid, hunt inquisitors like deer in their ways, and strike when you are at your weakest." Chapter 4 Page 16: Notable Presidents Throughout the Corvus Republic''s history, there have been many presidents, some of whom were more or less generic, while others became famous or controversial. This list covers notable presidents from the founding of the Corvus Republic after the Corvun Unification War, all the way to the present day. (Note: only notable presidents from different eras are included here, with the full exploration of each era to come in future chapters.) Jorje (pronounced as George) Warkin''wing: A commander in chief during the Corvun Unification War, Jorje was renowned as the first founding father of the Corvus Republic and its first president. He established the precedents followed by future presidents. He led the federal forces to quell rebellions such as the Kelp Rebellion, where Grox farmers revolted against a controversial tax on Grox products, including Fermented Grox Whisky, an alcoholic beverage made from Grox brains and yeast. Jorje also served a ten-year term. Cornelius Hawkson: President during the Hawksonian Era, Hawkson introduced the Corvun Economic Stabilization Act, which helped prevent economic chaos after the Unification War. He was also accused of consolidating too much power, though these claims were debunked. Known for his wild behavior, Hawkson was a drunk, a gambler, and a brawler, once described by an enemy as someone who "would fight and throw fists at the drop of a hat, and then drop the hat himself and sucker-punch the nearest Corvun right into the Warp." Tommy Featherston: Famous for his expansionist policies, Featherston oversaw the claiming of multiple star systems and the establishment of colonies during the Age of Strife. His actions doubled the Republic''s size and increased its resources. However, he was controversial for authorizing the military to exterminate native tribes, resulting in the destruction of several cultures on newly claimed worlds. Joseph "Joe" Korlinski: Notorious for his role in the Corvun-Imperium War, Korlinski was a war hero known for his extreme vulgarity and his ability to rally the people. Korlinski was also arrested several times during his presidency for assault and battery, making him the first president to serve while in prison. Historians have drawn comparisons between him and the ancient politician "Alexus Jones," known for his meltdowns and bizarre rhetoric. Dwayne Peckerson: Following Korlinski, Peckerson oversaw the Reconstruction Era, a time when the Republic began to recover from the devastating Corvun-Imperium War. With the Imperium embroiled in the Horus Heresy, Peckerson initiated multiple job programs and established the first Galactic Stock Market, which allowed Rogue Traders, Nobles, and companies to invest for profit. Although the Ecclesiarchy condemned it as heretical, the stock market continued to thrive, with currencies like CVDs and Throne Gelts. Valentina Grant: The first female president of the Corvus Republic, Grant''s presidency was marked by significant trade deals with the T''au Empire and the Leagues of Votann. She became known as "The Trade-Queen" due to her background as a businesswoman and CEO of Volkov Weapons INC., which produced firearms for the Corvun military. Don Griffon: A controversial president, Griffon became famous for his slogan "MAKE CORVUNIA GREAT AGAIN" and his aggressive, often racist approach to the largest immigration crisis in Corvun history. When the Horus Heresy broke out, vast numbers of Imperial citizens fled, but Griffon passed anti-immigration laws that imposed daily limits on Imperial immigrants and authorized the use of lethal force against foreign ships attempting to cross the Republic''s borders. Paxilous Nixbeak: Nixbeak is remembered for the Wingtalon Scandal, where his men wiretapped and dug up dirt on political opponents for his re-election campaign. In an interview, he famously declared, "I am not a crook!" Nixbeak resigned before being impeached but was later pardoned by President Morrison.
Page 17: The Corvun-Imperium War (Late Great Crusades) The Corvun-Imperium War was one of the most devastating conflicts in the history of the Corvus Republic, nearly leading to its destruction. The war cost the Republic half of its economy, billions of lives, and shattered its infrastructure. Luckily, the war reached a stalemate when the Imperium became embroiled in the Horus Heresy, forcing them to abandon their offensive. Here are some of the major events and battles from the war: 1. The Siege of Starhaven Location: Starhaven Station, a vital Republic outpost near the border of Imperium-controlled space. Overview: Starhaven was a key fortress and trade hub for the Republic. The Imperium, led by the Space Wolves Legion, launched a full-scale orbital bombardment followed by a ground invasion. Outcome: Despite being heavily outnumbered, Corvun forces, commanded by Admiral Magnus Feathermoor, held out for months, employing guerilla tactics and exploiting their knowledge of the station''s layout. When Starhaven fell, the Corvun defenders inflicted crippling losses on the Space Wolves, delaying the Imperial advance. The phrase "We fought for every feather" became a rallying cry for the Republic. 2. The Battle of Featherreach Fields Location: Featherreach Fields, a fertile agricultural planet supplying the Republic''s war effort. Overview: The White Scars Legion attempted a blitz of the planet to sever the Republic''s supply lines. Corvun Army forces, under General Livia Talonshade, ambushed the White Scars, exploiting the planet''s dense forests and narrow mountain passes. Outcome: While the White Scars ultimately claimed the planet, the Republic¡¯s scorched-earth tactics rendered it barren and unusable, severely weakening the White Scars'' efforts in future campaigns.Ensure your favorite authors get the support they deserve. Read this novel on Royal Road. 3. The Defense of the Talon Straits Location: The Talon Straits, a vital hyperspace corridor connecting Corvun territory. Overview: The Imperial Navy, led by the Phalanx, sought to cut off Corvun supply routes. Admiral Elara Duskwing led the Corvun Navy, deploying mines, ambush fleets, and warp-scrambling technology to stall the Imperial advance. Outcome: Though the Corvun Navy suffered heavy losses, they managed to delay the Imperium long enough for critical reinforcements to arrive from allied xeno factions. The stalemate became a propaganda victory, showcasing the Republic¡¯s naval ingenuity. 4. The Massacre at Brightspire Location: Brightspire, a mining colony rich in Dark Age technology. Overview: The Iron Hands Legion launched an assault to seize valuable relics and artifacts. Corvun miners and engineers fought to protect their heritage. Outcome: The colony was obliterated, but the surviving Corvun forces managed to destroy key artifacts to prevent them from falling into Imperial hands. The loss deepened the Republic''s resolve, and survivors vowed revenge. 5. The Burning of New Dawn Station Location: New Dawn Station, a massive orbital shipyard producing advanced Corvun warships. Overview: The Imperial Fists besieged the station in a prolonged campaign. The Corvun defenders employed experimental starships and sabotage tactics, including detonating reactors to destroy entire sections of the station with Imperial forces aboard. Outcome: The station was destroyed, but not before the Corvun forces inflicted significant losses on the Imperial Fists. The battle became a symbol of Corvun defiance, known as "The Shattered Wings of Dawn." 6. The Burning of Corvunia Location: Corvunia, the Republic''s capital world. Overview: The Imperium launched a planetary invasion, razing large sections of the capital planet. The Corvun Senate fled to a hidden sanctuary deep in the mountains. Outcome: The Imperium declared victory, but the Republic¡¯s leadership escaped, and insurgents continued to sabotage Imperial operations, proving the Republic¡¯s refusal to surrender. 7. The Reclamation of Corvunia: In the final days of the war, with the Imperium''s forces stretched thin by rebellion, the Republic reclaimed the Corvun Capital, from the Ultramarines during a daring counteroffensive. Using cloaked ships and sabotage, the Corvun Navy broke through the Imperial blockade. On the ground, General Livia Talonshade led a successful ambush, aided by war machines and precision strikes. The victory marked the Republic¡¯s resilience, and the outbreak of the Horus Heresy forced the Imperium to abandon their efforts. The victory was immortalized in the patriotic song "Battle Cry of Freedom."
Page 18: The Reconstruction Era After the Corvun-Imperium War, the Corvus Republic was in ruins, with much of its military destroyed. The Republic began rebuilding its economy, initiating the first government-sponsored Colonization Program called the "Soar the Void Program," which aimed to resettle displaced Corvun refugees on unclaimed planets. During this time, human refugees faced extreme prejudice due to the Featherless Joe Laws, which segregated them from the Corvun population. The Feathered Vigil, a Corvun extremist group reminiscent to the ancient Ku Klux Klan, became active, committing acts of violence against humans. The colonization program succeeded in creating jobs and boosting the economy, but the Republic''s military also had to be rebuilt from scratch. The Corvun Army offered significant benefits, such as the Combat Feather Program, which promised pensions and paid college expenses for enlisted personnel. In addition, the Corvun Foreign Legion provided citizenship and stipends for those who completed their service. The Military also recognized the need for intelligence gathering and a secretive organization to do the more morally bankrupt work, which leads into...
Page 19: The Corvun Intelligence Service (CIS) The need for intelligence became evident after the Corvun-Imperium War, leading to the creation of the Corvun Intelligence Service (CIS) through the signing of the Republican Intelligence Gathering Act. Led by its first director, Sylvia Cloudveil, the CIS began its work by deploying spies into the Imperium during the Horus Heresy, providing information to Warmaster Horus in exchange for materials to rebuild the Republic. The CIS also worked to dismantle the Feathered Vigil, reducing it from a major terrorist organization to a minor hate group. The organization¡¯s morally ambiguous tactics¡ªranging from espionage to manipulating rebellions¡ªhave earned it the ire of the Imperium and the Inquisition, which frequently hunts CIS agents. The CIS is considered a heretical threat by the Inquisition, with some even likening it to Chaos due to its use of manipulation. We have interviewed Inquisitor Malachai Varn of Ordo Hereticus. During his interview, he said this about the CIS. Ontop of that, we also had the very rare chance of interviewing the Emperor of Mankind prior to the Siege of Terra "The Corvun Intelligence Service does not tempt you with the sweet whispers of Slaanesh, nor unleash the fiery wrath of Khorne upon you, nor infect you with the rot of Nurgle, nor deceive you with the schemes of Tzeentch. No. They are far worse. They hunt you. They stalk you in the shadows, exploiting every vulnerability, every secret. They will turn everything personal against you¡ªyour deepest fears, your closest bonds. They will use your allies, your friends, even your own flesh and blood as weapons against you. Your wife, your lover¡ªthey will twist them into instruments of your ruin. And when they are done, they will not simply dismantle you. They will unmake you from history itself. Piece by piece, they will break you until you are nothing but a forgotten shadow. They will tear your children apart for the faintest shred of information, forge alliances with your worst enemies, all in the name of preserving the Republic¡¯s freedom and corporate interests. They are the bloody right hand of the Republic¡ªthe architects of your undoing. To the Inquisition, they are the embodiment of fear. The mere rumor of a CIS agent on a Hiveworld sends the Deathwatch scrambling, and Exterminatus is never far behind. If you are their prey, they are the apex predators. And you¡ªare already lost." - Inquisitor Malachai Varn of Ordo Hereticus
"The Corvun Intelligence Service... I have heard the whispers. I have seen their work, and I know the fear that it breeds. It is not the kind of fear that is born from brute strength or the power of a boltgun. No, theirs is the fear of the unseen hand, the serpent in the grass, the silent predator that strikes only when you least expect it. The Raven Guard are masters of stealth and subterfuge, yes. Their ways are honed through the arts of silent war, perfected over millennia. But I tell you this, their cunning, though impressive, pales in comparison to the art of the CIS. The Raven Guard may slip through shadows, but the CIS... they are the shadows. They do not just observe from the darkness¡ªthey weave the darkness itself, using it as a weapon, manipulating reality with an ease that even the Emperor''s sight cannot always pierce. If a Raven Guard squad and a CIS cell were to face one another, it would not be a battle, but a game¡ªa game of hide and seek where no one ever truly wins. The Raven Guard might be able to track their prey, might be able to slip through the cracks undetected¡ªbut the CIS are already one step ahead. They have already seen the paths you take before you walk them. They will not simply hide from you; they will make you the one who is hunted. They will twist your senses, disorient you, and lead you to your own undoing with a smile you will never see. It is a humbling thought, one that even I, the Emperor of Mankind, cannot ignore. I respect them, yes. I fear them, yes. They are not like the mindless hordes of the Xenos or the heretic who wields power in the open. No, the CIS work in the shadows where the eye cannot see, and it is in those shadows that they reign supreme. They are the masters of espionage, the true architects of the unseen war. And I, for all my power, can only watch with equal parts fear and respect as they silently shape the fate of nations." - The Emperor of Mankind, prior to the siege of Terra Chapter 5 Page 20: The Golden Feather The period known as The Golden Feather marks the apex of the Corvus Republic''s cultural, economic, and military dominance, spanning roughly from Corvun Standard Year (CSY) 3034 onward. For those accustomed to the Imperial Calendar, this golden age followed the Horus Heresy, during the early 31st Millennium. Emerging from the devastation of the Corvun-Imperium War, the Republic forged a new identity as a powerhouse of interstellar commerce, technological advancement, and social reform. Economic prosperity flourished as the middle class surged to unprecedented levels. The Reconstruction Era''s colonization programs catalyzed rapid urban development, transforming numerous settled planets into bustling ecumenopolises. This expansion was mirrored in the boom of the void mining industry, which became a cornerstone of the Republic¡¯s wealth. Billions of Corvun families found themselves thriving in space nests¡ªenormous orbital structures that combined futuristic design with traditional Corvun aesthetics. Each Perfect Perch, as they were affectionately called, provided a family home akin to those on Imperial civilized worlds but with distinct Corvun features. A standard perch featured spacious yards dominated by a central tree, where hatchlings could climb and play. Within these households, family roles reflected a societal matriarchy: females typically held authority and cared for the hatchlings, while males often supported the household financially and emotionally. This structure has intrigued scholars, with many suggesting it may trace back to ancient matriarchal systems on Corvunia. Job opportunities abounded, driven by corporate expansion into these orbital communities. One notable example is Kross Korp, a fast-food franchise founded in 3035, a year after The Golden Feather began. Catering to busy families, Kross Korp became an essential facet of daily life, offering convenient and affordable meals. The Republic¡¯s military was no less transformed. Newly developed technologies solidified its position as a superpower. The Raven Mark I Astartes Hunter Exosuit was among the most iconic innovations¡ªa medium-sized mech standing 4.2 meters tall and 2.83 meters wide, specifically designed to counter the Adeptus Astartes. Pilots of these mechs, humorously nicknamed Feather Marines, epitomized the Republic''s military ingenuity. By blending economic might, technological innovation, and a reinvigorated national identity, the Corvus Republic emerged from the shadow of past conflicts to claim its place among the galaxy¡¯s most formidable powers.
Page 21: Human Segregation Despite its technological and economic advancements, the Golden Feather era was also marked by deep-seated social inequalities, particularly regarding human inhabitants within the Republic. The fraught relationship between the Imperium of Man and the Corvus Republic created a pervasive anti-human sentiment among the Corvuns. Humans were derogatorily referred to as featherless pests, a phrase epitomized by Andre Demetrius, a controversial politician notorious for his inflammatory rhetoric.Unlawfully taken from Royal Road, this story should be reported if seen on Amazon. Humans in the Republic were relegated to Silver Citizenship, a second-class status below that of native Corvuns and their subspecies. While this status granted basic rights, including the ability to vote, it imposed numerous restrictions. Humans faced curfews during planetary night cycles, prohibitions against occupying public spaces designated for Corvuns, and even a two-tiered policing system. Corvuns could assault humans with relative impunity, while human acts of self-defense often resulted in arrest. Housing segregation forced humans into crowded urban and industrial zones with limited job prospects, perpetuating cycles of poverty. Furthermore, humans were barred from exercising the Second Amendment, denying them the right to bear arms¡ªa stark contrast to Corvuns, who enjoyed robust self-defense rights. The only path to full Corvunian citizenship for humans was through service in the Corvun Foreign Legion. While strides have been made toward equality during subsequent civil rights movements, progress has been slow and contentious. Human activists continue to rally for fair treatment, striving to dismantle a system of discrimination that has persisted for centuries.
Page 22: The Corvun Foreign Legion The formation of the Corvun Foreign Legion (CFL) addressed two pressing challenges during the Golden Feather era: a refugee crisis stemming from the Horus Heresy and the Republic¡¯s need to strengthen its military. As waves of refugee-laden Imperial ships sought sanctuary from the galaxy¡¯s turmoil, President Valentina Grant enacted the Foreign Soldiers Act. This legislation established the CFL, an inclusive military branch that offered non-citizens a chance to earn Corvunian citizenship through service. Nicknamed the Army of Second Chances, the CFL became a melting pot of Silver Citizens, Imperial defectors, and displaced individuals from across the galaxy. Despite their lack of citizenship, these soldiers were celebrated for their bravery and sacrifice. By serving five years in the CFL, recruits earned not only citizenship but also housing on a settled planet (albeit without personal choice of location), a seven-year stipend of 120,000 Corvun Dollars annually, and the coveted CFL badge¡ªa symbol of their service and resilience. The CFL grew to become the third-largest branch of the Corvun Military, playing a critical role in the Republic¡¯s expansion and defense. Its soldiers exemplified loyalty and determination, proving indispensable to the Republic¡¯s vision of unity and strength. As the Corvus Republic marched through its Golden Feather era, the CFL stood as a testament to the Republic¡¯s ability to transform hardship into opportunity¡ªalbeit with the caveat that not all members of its society enjoyed the same privileges. Yet for many, the Legion offered hope: a way to rise above adversity and contribute to a brighter future within the Republic¡¯s ever-growing dominion.