INTERVAL
    - 1 -
    DISCONNECT
    A narrow popup with a dark background and polite white-blueish letters is shown on the screen:
    {- - - - - - - - - - - SAMSARA FALL ONLINE GAMEPLAY MANUAL v3.0107
    {A phrase is cut in half here, outside the current scroll focus.}
    U. DISCONNECT
    - - - - - - - - - - - - 1. Any player is allowed to disconnect anywhere anytime, since:
    a. the character is standing still;
    - - - - - - - - - - - - [rule] riding mounts are included as “moving”.
    b. is not with any Combat statuses (see section G);
    c. stays 7 seconds channeling the log-out function without breaking any rules above.
    - - - - - - - - - - - - [effect] if in a group, the player will be kicked out of it.Support the creativity of authors by visiting the original site for this novel and more.
    - - - - - - - - - - - - [effect] the channeling disables any active invisibility or perception deceptions from the character.
    - - - - - - - - - - - - [exception] Safezones have 1 second of channeling duration.
    - - - - - - - - - - - - 2. If the player is found Disconnected by external means, and not by the manual log-out function:
    a. the character will stay in the world;
    b. a basic AI will take command of the character, auto-attacking and using simple skills until all sources of the current Combat statuses in sight are dead.
    - - - - - - - - - - - - [effect] no experience, item drop, or quest progress will be received while in auto-pilot.
    - - - - - - - - - - - - [rule] it’s only possible to reconnect with the same character at the server it is currently on.
    - - - - - - - - - - - - [option] the first player input over the character after log-in will deactivate the auto-pilot.
    - - - - - - - - - - - - [end] when possible, the auto-pilot will attempt to log out, needing the conditions of section U.1.
    - - - - - - - - - - - - 3. Once Disconnected, your character’s body will disappear and remain safe until you Connect with it again (see section T).
    a. any status effects, being positive or negative, will be dispelled;
    b. the character’s health and energy will be fully restored.
    - - - - - - - - - - - - 4. The Disconnected spot will be saved as your last position, allowing you to reconnect by the nearest available Quick Travel (see section T.1 for more Connect info, or section M for Quick Travels)
    - - - - - - - - - - - - 5. Upon death, the character will be forced to a Disconnect and will have a cooldown to unlock reconnection with the same character (see section F for Death Punishments).
    - - - - - - - - - - - - 6. NPCs cannot Disconnect (see section D).
    - END OF MANUAL -
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