<h4>Chapter 691: Maniptor Skill Change</h4>
Skills casting could fail. This was a big change for maniptors!
Moreover, this was a lot worse than the change for gunners and warriors.
The reason was that maniptors’ damage mainly came from bonus energy damage. Also, many of them were in the area of effect attacks. As such, the appearance of the single unit damage cap affected them the least!
However, the change which made it possible for skill casting to fail was life-changing to maniptors!
Now, maniptors’ skills could fail in two ways.
The first was from interference between energies!
When two maniptors project and construct the energy models of their skills to the same area or location, an interaction between the two types of energies may ur, and these interactions could cause one or both skills to fail!
Normally, this would be fine, but if it were against a Boss monster, the impact would be huge.
Before the update, a Boss raid would often have the gunners and maniptors piling damage on the boss monster at long-range while the warrior yers tried to keep the monster in check and provide cover and protection to the long-ranged attackers.
However, gunners’ firing angles could easily be blocked by the warriors standing in front of them. In addition, Boss monsters were incredibly perceptive of high damage attacks, so after being attacked, they would almost immediately discover the source of the attack. Moreover, Boss monsters typically have arge attack range!
As such, even Snipers faced the very real danger of being taken out by the Boss monster after firing a shot.
On the other hand, since maniptors could project their high-damage skills in the sky or perhaps to a location far from them, the Boss monster would not be able to lock onto its real target instantly. This meant that maniptors faced a lot less danger when fighting Boss monsters, and they were also not as constrained by the terrain.
That was why maniptors had always been one of the main damage outputs during Boss raids, and as such, they were a slightly more coveted profession aspared to the other two professions.
However, this change had undoubtedly affected a maniptors’ ability to damage Boss monsters along with its role of being the absolute best in damaging Boss monsters.
The interference between skills would also increase the difficulty of teamwork between yers if the number of maniptors exceeded a certain number.
Clearly, this meant that a huge opportunity had opened up for the gunner profession!
Apart from the interference, a maniptor’s skill casting would fail if the yer him or herselfcked concentration.
Yes, concentration!
This was a change that made a lot of peoplein. Before the change, to cast a skill, yers only needed to click on the skill icon on their energy converter and then quickly confirm a few simple parameters before the system automaticallypleted the rest of the casting procedure!
However, right now, when the systempleted the casting and guidance procedure, it would specifically measure and judge the maniptor’s concentration level.
If the maniptor’s concentration was not focused enough, the skill casting could also fail!
The change was super annoying to the yers. After all, who could guarantee a 100% concentration level throughout the skill casting process? In particr, since the system also removed several hints, the number of parameters the yers needed to consider had substantially increased!
That meant that the yers needed to focus and consider the other moreplex parameters associated with their skill casting. It was simply making life difficult for the yers!
However, one sentence from the game officials made the countless maniptors who had beenining and cursing about the change to simply shut up and ept the change.
And that was that theplexbat method was beneficial to the stimtion of the human body. In particr, it was especially helpful when it came to “evolving” the brain domain.
Evolution!
With just this one sentence, War had directly shut the mouth of all the maniptor yersining about this recent change in War that brought about so much discontent!
However, the funny thing was that this change, the one rted to the maniptor, after the exnation, had caused the yers of the other two professions to be discontent.
‘Why did the maniptors receive this forced “evolution” improvement? That is not eptable! We also want these sorts of changes that increase the difficulty of battle!’
This seemed rather funny, but if one were to really think about it, it was actually quite logical and normal.
In the foreseeable age of universal evolution, thepetition between humans would no longer be like the current era. For example, peopleparing the grades of their gears or the credits they possessed. Instead, they would maybe beparing their evolution progress disyed on their game capsule?
Maybe this might even be extended to the real world!
In the age of universal change, no one would want to be behind someone else.
As such, the warrior and gunner professions were unhappy and wanted an increase in difficulty.
In this situation, the typically cold Star Gaming game officials finally made a press statement to exin the situation!
Thebat method and setting of the maniptor profession would mainly evolve the brain domain while the warrior profession focused on the physical aspect. Gunners, on the other hand, was a hybrid between the two.
The skills andbat methods of all three types of professions were beneficial to the stimtion of their real-life body. And there was no such thing as an advantage over the other!
Moreover, in the future, the multi-profession system would also be avable, and no one profession should be worried about anything.
However, if they were really impatient and could no longer wait, they could change their profession. Every yer received three chances to change their profession without the need to undergo the profession change mission after the update.
Moreover, after changing their profession, the profession skills and familiarity levels would be preserved. In addition, they could also change back!
After this announcement was made, theining yers finally quieted down.
Feng Luo’s attention was, however, focused on the “multi-profession system” phrase!
It was clear that just like what he had guessed, the second profession was not something exclusive to the Special Agent profession.
Just like how the Force Guidance Chip function was now existent on every yers’ stats panel!
On this, it seemed kind of unfair to them, the Special Agents who were a hidden profession, Big Pineapple evenined to Feng Luo specifically about this through thems device once!
However, Feng Luo was not very bothered by this.
This was because, in War, there was no real hidden profession in the game, and no yer had truly surpassed all other yers.
The only real thing that existed was being faster than the rest of the yers and the advantage of getting there fast!
Just like the special agent, even though the other yers would also get the “double profession” in the future, the special agent yers would have already received their third or maybe fourth profession by then. Perhaps they might have even received a real “Universal Profession” that Haruko mentioned once before.
Moreover, Feng Luo understood clearly that the biggest advantage of the Special Agent profession was not that they received a second profession.
Instead, they were the special agent warehouse, a ce where they could obtain all kinds of rare items, and the special agent missions, which gave them the chance to earn a huge amount of special agent points!
Who knew when the next mission would be?
Would they have a chance to get the A-Rank Authorization needed for them to get the “Third Profession Chip?”