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MillionNovel > Back to the Past: Breaking the Love Spell > Chapter 299

Chapter 299

    Shane was very grateful to Carlisle.


    It was Carlisle who helped him when he was bullied by Kelvin in the dorm. It was also Carlisle who saved his girlfriend when she <b>was </b>about to sell herself for money.


    He even gave Shane 100 thousand dors earlier today for his future mother–inw’s medical expenses.


    Besides that, Carlisle intended to give Shane a chance to make more money with him.


    He wouldn’t be able to repay Carlisle for such kindness.


    He <b>had </b>always been tough, but his eyes became red and teary at this moment.Content ? N?velDrama.Org 2024.


    Carlisle handed Shane another two thousand dors in cash, saying, “Don’t do your part–time job anymore. Enjoy the weekend with your girlfriend and future mother–inw.”


    “Carl, I can’t take the money.”


    Shane got up from his chair and took a few steps backward. “I’m indeed poor, but I’m not greedy.


    “You’ve covered the medical expenses of Olivia’s mother, which has significantly reduced my burdens. How can I still take your money to enjoy the weekend?


    “Thank you, Carl. My life will be yours from now on.”


    Shane bowed to Carlisle and turned to <b>leave</b>.


    “I’ll take it since he doesn’t want it. Carl, you’re rich anyway.” Daniel was all smiles as he reached out to take the money.


    Carlisle pped Daniel’s hand away and hissed, “You’re not short of money.”


    The back of Daniel’s hand turned red from the p as he pouted. “That’s not true. I’m broke now.”


    Carlisle ignored Daniel and looked toward Sunny. “Sunny, recruit some experienced game engineers. I want you to form a group of game developers.”


    “Are we going to develop our own games?” Sunny’s eyes lit up in anticipation.


    There were numerous online games on the market these days, and the popr ones were extremely profitable.


    However, the return of profitable projects was directly proportional to its risk.


    If the game was not well–received, Carlisle would suffer a great loss.


    Carlisle nodded and said, “The game I have in mind has a long development period, so let’s get the team. together first.”


    “What kind of game is it?” Owen asked curiously.


    “It’s a 5V5 strategy game,” Carlisle smiled.


    “But a 5V5 isn’t fun. Nowadays, most gamers prefer massive multiyer games.” Owen immediately countered Carlisle’s idea.


    “Owie is right. If we’re really going to develop a game, I think we should <b>focus </b>on MMO games. We have to be able to promote this game overseas.” Cameron agreed with Owen.


    MMO games referred to massive multiyer online games.


    “Your idea is good, but the game I want must also be developed,” Carlisle answered them with a grin.


    The type of game that Cameron and Owen mentioned allowed arge number of yers from all over the world to join and y at the same time. This kind of game would have beenunched two yearster.


    The game Carlisle suggested was a multiyer online battle arena (MOBA) game. It also acted as a foundation for future mobile strategy games.


    MOBA games were released in the early 2000s, so the current gamers were not yet familiar with them.


    Carlisle deduced he should be able to attract some of the gamers who y Electronic Arts games by releasing a 5V5 strategy game in advance.


    “Then we go with the n of developing two types of games first?” Sunny suggested.


    Carlisle nodded. “Yes, form two research and development teams. I want the two types of games to be developed at the same time.”


    The game suggested by Owen was also <b>not </b>bad.


    People had to pay to y online games in this era, so if theyunched a free online game, it would definitely attract a lot of gamers.


    Although the game was free to y, there was a charge for the in–game equipment.


    An MMO game was previously well–received upon its release, and it was said to have made over 10 billion dors in less than half a year.


    Carlisle felt a little distressed. He only thought of the most popr games in the future but forgot to target the gamers of this era.


    The game studio was making money too slowly.


    Cell phones were also still rtively unused in Rivend.
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