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CH.456 Crimson Crisis

    CH.456 Crimson Crisis


    <span style="font-weight:400">With another daying, so came some news from the Goddess. Well, Aulis in this case, but anyway. It was just standard fissure news, along with a thanks for a job well done at the Seaside Paradise dungeon.


    <span style="font-weight:400">It was pretty standard for us by now, especially for the fissures that take part away from any cities or towns like this one, so we made a quick battle n, and headed out to confront the fissure.


    <span style="font-weight:400">The only special part was Paulina. She wasing with us, as she has reached level 99, so she wanted to try and get her Limit Break skill.


    <span style="font-weight:400">Since her evolution into a Nature Sorceress<sup ss="modern-footnotes-footnote " data-mfn="1"></sup><span ss="modern-footnotes-footnote__note" data-mfn="1"> in  ,<span style="font-weight:400">Paulina has learned both Nature Magic and Sorcerer’s Determination. Nature Magic came mostly from the nature spirits, while Lua was able to help her with Sorcerer’s Determination. Her Monarch of Magic is basically just an evolved form of Sorcerer’s Determination, so it was the closest skill we had to it.


    <span style="font-weight:400">Also, Paulina was able to make a contract with one of the lesser nature spirits. It was nothing special, and nothing near what you could do with a blessing from a greater or superior spirit, but Paulina was still happy with what she has.


    <span style="font-weight:400">And because of her contract, Paulina now had a small flower growing out of her head. It looked like a hair essory, but it did actually grow from Paulina’s head, and it held the body of the lesser spirit.


    <span style="font-weight:400">But enough about that, we have a fissure to deal with.


    <hr>


    <span style="font-weight:400">The fissure took us to the northern part of Narra Kingdom. The area was quite far away from any civilization, as I said earlier, and the only special thing about it was the decently sizedke that was in the area.


    <span style="font-weight:400">We quickly checked over the area, just in case there was something not on the maps in the area, but we didn’t find anything too interesting. There were a few monster dwellings, or ces monsters had made their homes, but since they are in the middle of nowhere, we didn’t go out of our way to destroy them.


    <span style="font-weight:400">I then dove into theke just to confirm there were no random dungeons at the bottom of theke, but I didn’t find anything, so I think we are good. Did find a C-rank shark monster though, but I killed it.


    <span style="font-weight:400">I then regrouped with everyone, we went over our battle n again and we were ready to start.


    <span style="font-weight:400">Sadly, the pre-sign of the fissure hadn’t appeared yet, but since it will be in this general area, and there is no dungeon in the way, I’ll just activate Dimensional Fissure and pop open the weak spot. Had a pre-sign appeared, I’d have used Errelitea to cut it open.


    Spoiler


    [copse]


    <span style="font-weight:400">I then called out Exodia to repair everything and just sat back and watched. After all, my job was just defending Exodia.


    <span style="font-weight:400">That was until we realized that this fissure wasn’t quite like the ones we’ve faced before. Because instead of one SS-rank monstering out of the fissure, multiple S-rank monsters popped out instead. With some A-ranks to boot.


    <span style="font-weight:400">There were three S-rank monsters. A lesser fenrir, a false dragon and a lesser leviathan.


    <span style="font-weight:400">I think you all know what a lesser fenrir is. It is an S-rank wolf monster, and just not quite asrge or dangerous as a real fenrir.


    <span style="font-weight:400">A false dragon is just that, a false dragon. It looks like a dragon, but it can’t use Draconic Magic and it has a monster core, like any other monster.


    <span style="font-weight:400">And a lesser leviathan is a big water monster, arguably one toorge for theke it headed for. It looks like the mosasaurus from the Jurassic World movies.


    <span style="font-weight:400">But as I said earlier, it wasn’t just the S-ranks. There were also four A-ranks that appeared. We’ll really have our hands full, because our battle n was for one super powered beast.


    <span style="font-weight:400">Alice and Lua reacted to the changing situation quickly, summoning out some monsters. Alice summoned her Red-Eyes ck Dragon, while Lua called out her Vampire Voivode.


    Spoiler


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    [copse]


    <span style="font-weight:400">I then quickly began to organize the raid.


    <span style="font-weight:400">“Paulina!” I called out. “Take down the lesser fenrir! Cailie, assist her!” I then moved to Alice and Lua, but instead of yelling, I used our System link tomunicate with them. Cailie would also hear it, so she can inform Paulina.


    <span style="font-weight:400">(Alice, Lua. Take care of the false dragon and then move onto the A-ranks. I’ll summon a monster to y with the lesser leviathan.) I told them.


    <span style="font-weight:400">I then quickly called out Elemental Hero Neos and Neo-Spacian Aqua Dolphin, before fusing them together to form Elemental HERO Aqua Neos. I also equipped both Instant Neo Space and Neos Force to Aqua Neos, both to make sure it can stay for a sufficient time and to boost its attack a bit.


    Spoiler


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    <td style="width:33.3333%"><span style="font-weight:400">Yes, you can’t actually equip Neos Force to the Neos fusions, but I think that is stupid, so I’ll allow it to be equipped. I also decided that because of Instant Neo Space, the shuffle effect of Neos Force is negated. You may cry about it, but honestly,in to Konami. Why did they make Neos Force so bad?</td>


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    [copse]


    <span style="font-weight:400">With Aqua Neos now taking care of the leviathan, or at least keeping it busy, I could focus back on protecting Exodia from the A-rank monsters.


    <span style="font-weight:400">And for that, I did what I do best. I called for more help. This time with Summoning Magic, calling for my ice dragon, Hime?a.


    <span style="font-weight:400">The ice dragon was happy to be called into action, and she went to work on the A-rank monsters. All she really needed to do was keep them busy until Alice and Lua take care of the false dragon anyway.


    <hr>


    <span style="font-weight:400">So while the multiple fights were going on, I just focused on protecting Exodia. Honestly speaking, it was easier than it was with that eight headed hydra, because I could stop all iing attacks with barriers made with Space Magic.


    <span style="font-weight:400">Things got a bit more interesting when one of the A-ranks, a greater wyvern to be specific, made it past Hime?a, so I had to engage it. But by abusing my set cards and my Dark Chain skill to bind up the wyvern, and then bringing out Errelitea to sever the head of the wyvern, I managed it without any real problem.


    <span style="font-weight:400">Soon enough Alice and Lua were done with the false dragon, so they moved onto mopping the A-ranks with Hime?a. Alice had upgraded her Red-Eyes into Red-Eyes Darkness Dragon, while Lua went ahead and XYZs summoned The Zombie Vampire.


    Spoiler


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    [copse]


    <span style="font-weight:400">After they cleared the A-ranks, they moved onto the lesser leviathan, so I ordered Aqua Neos to knock it out of the water, before abined attack from Darkness Dragon, Zombie Vampire, Alice and Lua annihted the beast.


    <span style="font-weight:400">We then watched over the fissure as Exodia closed it, while also keeping an eye on the Paulina and Cailie vs. lesser fenrir fight.


    <span style="font-weight:400">The fight was quite challenging for them, as the Life Equalizer and burn strategy didn’t work on the lesser fenrir. It doesn’t have quite enough HP for it.


    Spoiler


    [copse]


    <span style="font-weight:400">So instead, they were doing it the regr way. Shear force.


    <span style="font-weight:400">Cailie had summoned out her two Aromaseraphy synchroes to help them with it, while Paulina had summoned Neo Aqua Madoor to be her defense, while Gemini Elf helped with the offensive power.


    Spoiler


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    [copse]


    <span style="font-weight:400">It took them a while to beat down the S-rank wolf, which really just proves that I need to hand out more powerful monsters to people like Paulina. Her biggest offensive power being Gemini Elf just really won’t cut it against fissures.


    <hr>


    <span style="font-weight:400">With the fissure cleared, we confirmed the damage to the area, and there was some, but it wasn’t the worst environmental destruction we’d ever done. But still, we do take care of the environment, so between summoning Nature spirits, Nature Magic from both Cailie and Paulina, and a Rain of Mercy, we fixed most of the damage.


    Spoiler


    [copse]


    <span style="font-weight:400">The rest can heal naturally.


    <span style="font-weight:400">Also, since this was a fissure, it means a new set for me. . And a new set means a quick pack opening.


    <span style="font-weight:400">… Well, first we gotta get back to HomeBase.


    <span style="font-weight:400">And because I know you want to know, yes, Paulina got Limit Break. Apparently just an S-rank monster is enough for that. And she didn’t even solo the monster, as she got support from Cailie. It probably counts because neither of them had Limit Break yet. I think if one of them already had the skill, it may not have counted.


    <hr>


    <span style="font-weight:400">Now on HomeBase, let’s get onto the main event. Crimson Crisis. 10 packs. Starts … Now!


    Spoiler


    <span style="font-weight:400">CRMS 1


    <span style="font-weight:400">Six Scrolls of the Samurai, Cross-Sword Beetle, Nightmare Archfiends, Flip Flop Frog, Verdant Sanctuary, Ebon Arrow, Assault Mode Activate, Hydra Viper, Hyper Synchron


    [copse]


    <span style="font-weight:400">Six Scrolls of the Samurai is unnecessary. I have unlimited searching and summoning, so I don’t need a card that special summons something from the deck.


    <span style="font-weight:400">Cross-Sword Beetle is a fun card for Solidarity Insect deck, and it is just … it is decent and I may use it if I use Insects at some point.


    <span style="font-weight:400">Nightmare Archfiends is not good. Why give your opponent decently powerful tokens?


    <span style="font-weight:400">Flip Flop Frog is fine. I probably won’t use it, but it isn’t terrible.


    <span style="font-weight:400">Verdant Sanctuary is another Field Spell I can set up in the Factory, so that is nice.


    <span style="font-weight:400">Ebon Arrow seems useful at first, but there are cards that do way more fof way less, so why would you use it?


    <span style="font-weight:400">Assault Mode Activate is nice to have, for when I actually get some Assault Mode monsters.


    <span style="font-weight:400">Hydra Viper is trash. Sure it can attack 3 times per turn, but you have to tribute a monster for each attack.


    <span style="font-weight:400">And Hyper Synchron is situational as anything. The 800 boost in attack is nice. It being a LV.4 tuner is nice. But why does it banish the summoned monster during the end phase? Is an 800 attack boost that game breaking?


    <span style="font-weight:400">Didn’t think so. But that effect only applies to dragons, so for anything else, it is a serviceable LV.4 tuner.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 2


    <span style="font-weight:400">Morphtronic Mix-up, Assault Revival, Night Wing Sorceress, Assault Overload, Dark Tinker, ckwing - Siro the Dawn, Fake Explosion, Synchro Change, Lifeforce Harmonizer


    [copse]


    <span style="font-weight:400">Morphtronic Mix-up is another card that just doesn’t do enough. It isn’t bad, but other cards do more for less setup, so I won’t use it.


    <span style="font-weight:400">Assault Revival is fine, because Assault Mode monsters normally cannot be resurrected from the GY, but with Assault Revival they can.


    <span style="font-weight:400">Night Wing Sorceress looks pretty and she is a Wind Spellcaster, so maybe I’ll use her as an instructor for Wind Magic, as well as the Winged Flight skill. Her effect is fine, butrgely unnecessary.


    <span style="font-weight:400">Assault Overload is trash in 99% of situations, but I suppose if one of my Assault Mode monsters would die anyway, may as well tribute it for some nice burn damage.


    <span style="font-weight:400">Dark Tinker is a tuner, so that is nice, but its effect is useless.


    <span style="font-weight:400">ckwing - Siro the Dawn is my first ckwing, so that is nice. It also has decent attack, and the effect isn’t terrible. So yeah, not bad.


    <span style="font-weight:400">Fake Explosion is pretty bad, but I guess it can get me copies of Summon Reactor, so it isn’t useless.


    <span style="font-weight:400">Synchro Change sucks. Nothing more to it. Sure you could use it to cheat out some more difficult to summon Synchro monsters, but having their effects negated just makes it not worth it.


    <span style="font-weight:400">And Lifeforce Harmonizer is perfectly fine. Nothing special, but I wouldn’t call it bad. It also is an ultra rare, so that is nice.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 3


    <span style="font-weight:400">Desert Protector, Spell Reactor RE, Morphtronic Mix-up, Assault Mode Activate, Assault Mercenary, ckwing - Bora the Spear, Cross-Sword Beetle, Super Sr Nutrient, Arcane Barrier


    [copse]


    <span style="font-weight:400">Desert Protector is an interesting Insect. Effects are fine, just a shame it is a bit weak without the defense buffs it gets.


    <span style="font-weight:400">Spell Reactor RE is something I really need to test out. If it can counter spells, like it should be able to, it might be amazing.


    <span style="font-weight:400">Assault Mercenary is fine, but not super special.


    <span style="font-weight:400">ckwing - Bora the Spear is of course fantastic. One of the best ckwings.


    <span style="font-weight:400">Super Sr Nutrient is another one of those cards that I just really don’t need.


    <span style="font-weight:400">And Arcane Barrier sounds way stronger than it actually is. Maybe if it actually had anything to do with protection, I could use it to reinforce HomeBase’s barriers, but it doesn’t so I can’t.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 4


    <span style="font-weight:400">Night Wing Sorceress, Submarine Frog, Vengeful Servant, Assault Revival, Seed Cannon, Twin-Sword Marauder, Assault Overload, Flying Fortress SKY FIRE, Doomkaiser Dragon/Assault Mode


    [copse]


    <span style="font-weight:400">Submarine Frog is fine, especially under the Wends Field Spell.


    <span style="font-weight:400">Vengeful Servant is very much situational, but being situational doesn’t make it bad. I might be able to use it at some point.


    <span style="font-weight:400">Seed Cannon is fine. Decent burn damage with not too difficult setup. I might give a copy to Cailie.


    <span style="font-weight:400">Twin-Sword Marauder is actually really nice. Double attacking is good, piercing is good. Nothing wrong with it, except maybe the attack stat.


    <span style="font-weight:400">And then we have the two big boys. Flying Fortress SKY FIRE is perfectly fine, but I can’t actually summon it and the same goes for Doomkaiser Dragon/Assault Mode. Definitely nice to have both, I just need the materials needed for the summons.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 5


    <span style="font-weight:400">Psychic Sword, ckwing - Siro the Dawn, Six Scrolls of the Samurai, ckwing - Bora the Spear, Morphtronic Map, Mysterious Triangle, Verdant Sanctuary, Morphtronic Mix-up, Alien Overlord


    [copse]


    <span style="font-weight:400">Psychic Sword is a decent equip when fighting super powerful monsters. Fissures, I’m looking at you.


    <span style="font-weight:400">Morphtronic Map is another Field Spell. Sadly it kind of sucks. The attack boost is nice, but setting it up takes too long, and the Field Spell doesn’t have protection, so it is kind of worthless.


    <span style="font-weight:400">Mysterious Triangle is okay-ish. Like destroying a monster and special summoning one from the deck are both nice effects, just a shame it destroys the monster during the end phase.


    <span style="font-weight:400">And Alien Overlord is perfectly fine. Maybe a bit too monstrous looking, but otherwise, it is good.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 6


    <span style="font-weight:400">Ivy Shackles, Seed Cannon, Morphtronic Mix-up, Dupe Frog, Trap Reactor Y FI, Assault Teleport, Assault Mode Activate, Morphtronic Forcefield, Star st


    [copse]


    <span style="font-weight:400">Ivy Shackles is interesting and I might give a copy to Cailie. She has kind of a nt theme going on.


    <span style="font-weight:400">Dupe Frog is good. Attack redirection is always nice.


    <span style="font-weight:400">Trap Reactor Y FI is needed for SKY FIRE, so it is good to have. Sadly I don’t think it is anywhere as good as Spell Reactor.


    <span style="font-weight:400">Assault Teleport is not worth using.


    <span style="font-weight:400">Morphtronic Forcefield is actually kind of nice, if I happen to be running Morphtronics.


    <span style="font-weight:400">And Star st isrgely unnecessary.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 7


    <span style="font-weight:400">Trojan diator Beast, Telekic Power Well, Super Sr Nutrient, Descending Lost Star, Assault Mercenary, Morphtronic Boarden, Flip Flop Frog, Alien Kid, B.E.S. Big Core MK-2


    [copse]


    <span style="font-weight:400">Trojan diator Beast is … I guess I could use it for Pack tokens, but just no. Not worth it.


    <span style="font-weight:400">Telekic Power Well is kind of like Soul Charge. … except a ton more limited and so on. But it isn’t bad.


    <span style="font-weight:400">Descending Lost Star is just a worse Call of the Haunted. I guess it isn’t a Continuous Trap, so that could be seen as an advantage, but doesn’t matter, it sucks.


    <span style="font-weight:400">Morphtronic Boarden is cool, because it is a ne, but that doesn’t make it good.


    <span style="font-weight:400">Alien Kid is okay. It ces down A-Counters. And it is a super rare.


    <span style="font-weight:400">Andst, B.E.S. Big Core MK-2. Already had like … too many copies of it because of Boss Rush. But didn’t have one from this set yet, so it is nice to get.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 8


    <span style="font-weight:400">Trap Reactor Y FI, Dupe Frog, Morphtronic Boarden, Nightmare Archfiends, Desert Protector, Assault Mercenary, Seed Cannon, Assault sh, Pollutant Virus


    [copse]


    <span style="font-weight:400">Assault sh is a situational Raigeki, so yeah, it is fine.


    <span style="font-weight:400">And Pollutant Virus is also fine. Not super amazing, but fine.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">CRMS 9


    <span style="font-weight:400">Hydra Viper, Half or Nothing, Morphtronic Boarden, ckwing - Bora the Spear, Assault Revival, Nightmare Archfiends, Summon Reactor SK, Verdant Sanctuary, Psychic Tuning


    [copse]


    <span style="font-weight:400">Half or Nothing isn’t bad. It is actually kind of good. Situational, but good.


    <span style="font-weight:400">Summon Reactor SK is thest part of SKY FIRE, so it is nice to get.


    <span style="font-weight:400">And Psychic Tuning is another Call of the Haunted like card. But at least it makes the resurrected Psychic monster be treated as a tuner, so that is cool. Still not super necessary.


    <span style="font-weight:400">Last pack.


    Spoiler


    <span style="font-weight:400">CRMS 10


    <span style="font-weight:400">Raptor Wing Strike, Psychic Sword, Night Wing Sorceress, Morphtronic Forcefield, Half or Nothing, Trojan diator Beast, Twin-Sword Marauder, Nightmare Archfiends, Psychic Tuning


    [copse]


    <span style="font-weight:400">And thest pack has all of one new card. Raptor Wing Strike. And I already spoke about searchers. I don’t need them.


    <span style="font-weight:400">Still, a good opening as a whole. One super rare, one ultra rare and one ultimate rare. Can’tin. Just a shame I didn’t get a single Synchro monster and the one Assault Mode I got was for a monster I don’t have the Synchro version of.
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