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MillionNovel > Yugioh Card Summoner > CH.513 Testing an Airship

CH.513 Testing an Airship

    CH.513 Testing an Airship


    <span style="font-weight:400">Today was another one of those days. What days you ask? Well, a test day.


    <span style="font-weight:400">Because I had a new prototype to test in the real world.


    <span style="font-weight:400">And that prototype is a prototype gravitron-antimatter engine airship.


    <span style="font-weight:400">… Yeah. That is a thing. And the fricking Gradius ships run on that bullshit.


    <span style="font-weight:400">I’ll quickly go over the pseudo-science, as I understand it. Basically, the ships have a small gravitron device. It can manipte gravity. Pretty simple right? … Yeah, it isn’t, but I’m not going to get into that, because a device like that breaks like … all thews of physics.


    <span style="font-weight:400">But back to the ships. They use that gravitron device not only for some of the movement they do, but also to hold a small amount of antimatter suspended in an antimatter tank. Then that antimatter isbined with regr matter, where both antimatter and regr matterpletely annihte each other and produce an absolute ton of energy.


    <span style="font-weight:400">You know, Einstein, E=MC2. It doesn’t take much to make all the energy a small spaceship would need for a long trip.


    <span style="font-weight:400">Now I was not at all confident in ying with antimatter, but that was when my monsters revealed something kind of huge. Xyz monsters are made of antimatter.


    Spoiler


    <span style="font-weight:400">


    [copse]


    <span style="font-weight:400">The Xyz monsters have their antimatter protected by the ovey units, which is why they don’t collide with regr matter and get annihted.


    <span style="font-weight:400">So with the knowledge from my Xyz monsters, I looked into developing my own antimatter containment unit. Which was surprisingly easy, since I could mix the Xyz monsters ovey unit tech with the gravitron tech from the Gradius monsters.


    <span style="font-weight:400">By the way, the B.E.S. monsters don’t use antimatter. They use the gravitron tech to sustain a fusion reaction and that is what powers those ships. That is why they have to be a lotrger than the Gradius ships.


    <span style="font-weight:400">But back to today''s test. With a containment unit for the antimatter done, it was simple enough to copy the tech from the Gradius ships to make an antimatter engine, as well as the gravitron device. So I just put both of those into a ship and tested it. In the Factory.


    <span style="font-weight:400">And it worked decently well. There were issues, which is why the ship is most definitely not space worthy, but it can operate within an atmosphere.


    <span style="font-weight:400">So I made one. It wasn’t entirely made with HomeBase, instead, most of the body was actually forged to shape, before I assembled it myself. The entire body was made of star titanium, because it is the best material we have that we can get at quantities where it can be used to make an entire fighter jet.


    <span style="font-weight:400">Now, as to why it isn’t space worthy. Well for one, itcks the ability to generate or carryrge amounts of air or oxygen. Yes I could fix that, but my goal isn’t getting to space. At least not yet.


    <span style="font-weight:400">I’m also worried about radiation. In space, Earth’s maic field cannot protect you from the harmful radiation let out by the Sun, and while the Gradius and B.E.S. ships have a way to defend against it, I haven’t worked it out yet.


    <span style="font-weight:400">In theory, the star titanium hull should protect you from it, but that is just a theory and I haven’t confirmed it yet. So until I work out those problems, no space travel.


    <span style="font-weight:400">Besides, the ships I’m currently working on are designed to eventually be sold. Yes, I know it is very risky to sell a ship that has an antimatter engine, because if you blow up all the fuel, you can level arge city. I may or may not have ‘identally’ blown up a Factory room as a test.


    <span style="font-weight:400">Besides, all major repairs of these airships will be done on HomeBase. As well as refueling the antimatter. Because no way in hell am I teaching the locals how to produce antimatter, when even I can’t technically produce it.


    <span style="font-weight:400">I can get it thanks to my Xyz monsters, but it kind of falls into that ‘cannot be produced’ category. Even the Chaos God Core can’t make the stuff. Probably for safety reasons or something.


    <span style="font-weight:400">And besides, I won’t even feel bad for monopolizing the repair of these ships. Because literally every other ce that makes airships also has a monopoly on major repairs on their ships.


    <span style="font-weight:400">Sure fueling isn’t usually a major repair, but most ships run on mana or a mana based fuel. Which is simple enough to make, and just as simple to refuel, but doesn’tst all that long.


    <span style="font-weight:400">Meanwhile, even a tiny amount of antimatter canst for over a year of daily use.


    <span style="font-weight:400">But back to the test. I wasn’t going to be riding in the ship, because while I was decently sure nothing will explode, the ship does still carry enough antimatter to kill me if it explodes. And yes, it does have all of the safety features I can add, so even if the antimatter does blow up, in theory, the pilot should be safe. But that is just a theory. Because sure Factory tests are nice, but the Factory does always have limits.


    <span style="font-weight:400">At the end of the day, the Factory is my imaginary ne. So if I really believe the pilot will survive the explosion, they will, despite the fact that they won’t in the real world.


    <span style="font-weight:400">I can mostly mitigate it by forcing the Factory to operate as close to the real world as possible, but sometimes it still fails, so I need to do real world tests.


    <span style="font-weight:400">For this test, I ced the ship at the OG location of HomeBase, aka. in the middle of nowhere. I then summoned a monster that would drive the ship in my ce, while I go some ways away.


    <span style="font-weight:400">The pilot was going to be Nanobreaker. I just picked her because she is a rtively human looking Machine-type monster.


    Spoiler


    [copse]


    <span style="font-weight:400">I picked a Machine monster, because they could easily record all the data we get, and even if they ‘die’, I can just Monster Reborn the monster to make sure they keep all their memories.


    <span style="font-weight:400">… oh. I just remembered something. I never told you what kind of ship we are testing. Well, to no one''s surprise, it is a Gradius style ship. It isn’t a one-to-one recreation of any of the ships, but it is in the general style of a fighter jet. If it works out, I’ll start looking intorger ships that people would actually want to purchase.


    <span style="font-weight:400">But back to the test. I took the ship out of Storage and made sure Nanobreaker was strapped in. I then flew some distance away, over double that of the estimated st radius if the antimatter in the ship does blow up, before I sent a message to the shipsputer saying that Nanobreaker could start the test.


    <span style="font-weight:400">… then I waited.


    <span style="font-weight:400">… and waited a bit more.


    <span style="font-weight:400">Until I got a message response from Nanobreaker.


    <span style="font-weight:400">The test wasplete and everything worked out fine.


    <span style="font-weight:400">Which is great. I’m honestly happy to hear that nothing went wrong. But at the same time, I almost wanted the ship to blow up, just so I could see if the pilot survives the explosion.


    <span style="font-weight:400">Well, I can always blow up the ship some other time.


    <hr>


    <span style="font-weight:400">But now that I know the containment unit and the engine won’t explode, I can take it a bit more easy until I start offering the ships to people. And no, when I make ships, they won’t be mostly star titanium, but instead more standard materials. I don’t want to sell that much star titanium incase someone decides to break the ship apart so they can use the metal for weapons and armor.


    <span style="font-weight:400">… actually, maybe I could lease the ships instead of selling them. Like pay this much for one year of use, and since I fix the ships, the leasing payment can include all the repair costs, including how much it will cost to have someone fly over to where the ship is, so the ship can be picked up and brought to HomeBase.


    <span style="font-weight:400">And while at it, I can offer an insurance policy, where if a ship breaks, HomeBase will immediately send out someone with Card Summoner to take the people the rest of the way to their destination.


    <span style="font-weight:400">Now, onto something else, mainly a few packs to end the day.


    <span style="font-weight:400">10 of  to be specific.


    Spoiler


    <span style="font-weight:400">DREV 1


    <span style="font-weight:400">Beast Rage; Wattcannon; Lock Cat; Desperate Tag; Scrap Goblin; Wattpheasant; Barrier Wave; Rhinotaurus; Horn of the Phantom Beast


    [copse]


    <span style="font-weight:400">Beast Rage is a decent boost, and while the card isn’t a continuous Spell, the boost is ‘permanent’. It isn’t technically permanent, as it disappears when you rest for the next time. Resting is more than just sleeping, by the way. Something like sitting down for a while counts as resting.


    <span style="font-weight:400">Lock Cat is okay-ish. It is quite nice in the TCG, but not as great for me. But it is a cat and cats are amazing, so I like it.


    <span style="font-weight:400">Barrier Wave is absolute trash. It only changes all opposing monsters into defense mode, and while there is that added burn damage, that just doesn’t save the card from the fact that you have to tribute a Synchro monster to activate it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 2


    <span style="font-weight:400">Anti-Magic Prism; Naturia Forest; Bicorn Re''em; Uni-Horned Familiar; Wattbetta; Barrier Wave; Light of Destruction; A/D Changer; yful Possum


    [copse]


    <span style="font-weight:400">Naturia Forest is an interesting searcher. It does fit the Naturia ystyle quite well. It is also a Field Spell, so Naturia room in the Factory.


    <span style="font-weight:400">And yful Possum is absolute trash.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 3


    <span style="font-weight:400">Mine Mole; Scrap Goblin; Naturia Beans; Naturia Mosquito; Howl of the Wild; Damage Eater; Elephun; Blind Spot Strike; D.D. Unicorn Knight


    [copse]


    <span style="font-weight:400">Naturia Beans is beans! Which means I can Mystik Wok beans. And I guess his effects are okay.


    <span style="font-weight:400">And Howl of the Wild is a super meh burn card.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 4


    <span style="font-weight:400">Wattcannon; Earthquake Giant; Dash Warrior; Elephun; A/D Changer; Barrier Wave; Cursed Armaments; Unibird; Egotistical Ape


    [copse]


    <span style="font-weight:400">Unibird is new and it has its uses, but sadly, Monster Reborn makes him unnecessary.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 5


    <span style="font-weight:400">Wattbetta; Amazoness Fighting Spirit; Dash Warrior; Desperate Tag; Rhinotaurus; mvell Poun; Amazoness Sage; Thunder Unicorn; D.D. Destroyer


    [copse]


    <span style="font-weight:400">Amazoness Sage is new, and like all Amazoness monsters, I’ll give Christina a copy. Outside of just being an Amazoness, it is decent, even if after at the end of the Damage Step is generally a bitte to be destroying Spells or Traps, unless you negate or prevent the activation of those Spell/Traps.


    <span style="font-weight:400">Already had the Thunder Unicorn as an ultra rare, but the ultimate rare is a new variant.


    <span style="font-weight:400">And D.D. Destroyer is new, but he isn’t that good.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 6


    <span style="font-weight:400">Summoning Curse; Anti-Magic Prism; Wattpheasant; Amazoness Trainee; Double Cyclone; Elephun; Rhinotaurus; Wattcine; Scrap Hunter


    [copse]


    <span style="font-weight:400">Scrap Hunter is … kind of meh. You have to destroy a Scrap monster and all you get is a Foolish Burial for Tuners. I know the Scrap archetype likes to be destroyed by effects, but still a bit costly in my opinion.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 7


    <span style="font-weight:400">mvell Archer; Genex Power nner; Rhinotaurus; Naturia Mosquito; Summoning Curse; Wattlemur; mvell Poun; Anti-Magic Prism; Parallel Selection


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">DREV 8


    <span style="font-weight:400">Mine Mole; Queen''s Pawn; Barrier Wave; Wattcannon; Amazoness Sage; Wattcine; mvell Fiend; mvell Archer; yful Possum


    [copse]


    <span style="font-weight:400">mvell Fiend is clearly misnamed. He is actually the mvell Friend. And while he isn’t good in the TCG, he is fine for me.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 9


    <span style="font-weight:400">Rhinotaurus; Blind Spot Strike; Damage Eater; mvell Poun; Battle Instinct; Naturia Forest; Wattlemur; Barrier Wave; Ambitious Gofer


    [copse]


    <span style="font-weight:400">Ambitious Gofer is … I don’t know what to say about him. He isn’t bad, but he looks … questionable.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 10


    <span style="font-weight:400">Summoning Curse; A/D Changer; Beast Rage; Scrap Rage; Earthquake Giant; Wattcannon; Barrier Wave; Effect Veiler; Ambitious Gofer


    [copse]


    <span style="font-weight:400">Effect Veiler! Nice! He should be a quick-y skill seal, so that is really good. A very nice card to get here at the end.
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