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( for real this time )
( yes, from Hannah Montana or Miley Cyrus if you want to be a stickler of it) So I place both arrow towers at the top of the wall, one on each side of the gate facing the land of fog.
( the arrows did not have a metalhead. The wooden shaft was simply sharpened at the end.) At the same time, arrows did not need to be restocked. The arrow tower was considered a strictly defensive structure instead of a troop summoning one. So instead of conjuring a large number of archers, they came with a never-ending supply of arrows. Finally, the archers were also equipped with a small stone dagger. You never know; there is always the possibility that something will make it inside the tower.
(mainly going online to see what other lords did) As it turned out, my efforts paid off. The first thing I noticed is that there are generally two methods being used when exploring the fog. The first method is to lead your entire army into the fog and hunker down to fight off groups of monsters. Every time a group is killed, your army can advance until another group of monsters is encountered. The second method that lords used was splitting their army into many small units. The units will have somewhere between 5 and 10 such soldiers each. Then they will be spread out in a wide area and ordered to advance. This way, instead of large groups of monsters, each individual unit will encounter a small group or even a single creature at a time. Although there is always the possibility that a strong monster is encountered. The small unit would most likely be wiped out if that were to happen.
( at least that''s the plan )
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( oversized for their species )
( all of them ) were able to jump on the wall. The only good thing that has happened so far is that the archer towers first focused on the most significant threats. They could not quickly kill the jaguars, but even those monsters fell after a couple of voiles. The skirmishers reacted much the same, first focusing on the most prominent threat. After the five rounds of javelins were thrown, most of the jaguars had been killed or heavily injured.
(Let''s just ignore the archer towers and the 250 skirmishers inside the castle who already threw all their Jarvis out.) So here I stand watching as the last archer tower is taken out. They managed to fare better than their counterparts. As only three regular wildcats attacked it. The archers managed to kill all three at the cost of only one archer. Sadly just as they were preparing to start firing their bows, two more cats made it into the towers hut. This time, unprepared, all the remaining archers received injuries or were killed. Before they even managed to get up from the floor, another 3 wildcats made it into the tower. Like that, the archer''s last struggle ended.
( that is where the fight is taking place. Most of the castle''s first floor is one big hall). The rest will be sent down to reinforce the formation. ( if it still stands).
( as the others held it down with their spears, one of the squires grabbed his sword and slashed the jaguars neck until its head fell of ) but it was too late. The damage had been done. All the still available skirmisher groups quickly engaged the new threat. So they could not further disturb the formation. I also ordered my 14 remaining guards to attack.
(don''t want pesky cats sneak attacking us.), the rest were sent to reinforce the main hall. Good thing, too, because the skirmishers left behind in the main hall had not been able to hold on. By the time I got to the first floor, the formation had collapsed. My soldiers were being pushed back. However, we now outnumbered the remaining cats with this new soldier entering the fight. As the grand melee took place on the first floor, I went back upstairs. Initially, to take some of the skirmishers stationed there as my guards. ( This helped me noticed that I had spent more time watching the fight in the main hall then what I originally believed.) I took 10 of the uninjured skirmishers and left the rest up there. In case something else tried to sneak down. Afterward, I just had a downstairs wash to melee. Having already killed quite a few of the creatures with a semi-circular formation, my troops had a good chance of winning. And I was I thought that''s what happened in. No longer using their spears, the squires took out their copper swords and started to hack and slash. A few of the wildcats did make it to where I was. Luckily the ten skirmishers were more than enough to block the entrance to the stairway. We could not kill them because, once again, wooden clubs were not the best weapons. But the skirmishers did distract them long enough for a nearby squire to come and deal with them.
( later levels will have more troops and shorter wait times ). My walls also took very little to no damage, a few scratches here and there, but that''s about it. The castle was much the same as the walls it tuck very little damage. Then I went back to the skirmisher''s camp, which had been newly rebuilt, and gave it the same commands it had standing before. Some soldiers were sent to the walls, others were left on standby, and the rest were put in patrol groups. I fallowed the exact same steps with my squires and then logged out for the day. Some of the fights happened quickly, such as the big melee inside the castle hall. But other battles took quite a bit of time, like the first impact on the fort walls.