"Shit, my house collapsed! Crying ~ ~ ~ "some players wailed.
"Alas, what are you? I''ve been defeated by zombies several times!" Some players are a little frustrated.
After all, it''s too sad to challenge and fail all the time.
"Ha ha, who asked you to make such a gate? It was for the sake of style, but now it''s silly. Look at me. The gate is so big that zombies can only come in one by one. " Some players laughed.
......
In the constant exploration, many players also gradually find out the rules and experience of how to defeat zombies.
First of all, don''t make such a big door at your door. Many players make some doors that can get in and out of the car. This will naturally attract more zombies.
So you have to modify it. Let the gate not be so rich.
Of course, if you say you have to be so rich, that''s OK. Then set more things to stop.
For example, you can get a pool in front of the door, which will divert the zombies and won''t rush directly.
In other words, build a bridge in front of the door, and there is running water under the bridge, so that zombies can only come through the bridge.
Wait, a variety of strategies, in the player''s wisdom, began to spread out.
Fortunately, at present, all zombie levels are free challenges for players, not mandatory.
Therefore, it also gives players time for all kinds of ideas, so that players have plenty of time to resist zombies.
Of course, every time the shape of the house is changed, it takes a little time to wait for the database to update.
Now, the game development department of Jiang Yong also has a very important task, that is, once players change the house shape, they need to classify their house shape into different levels.
At present, although it is also an AI intelligent control of computers, there are some wonderful shapes that can only be divided manually.
Otherwise, there may be various inconsistent levels, which will either be too difficult or too simple.
After a fierce battle, "QQ farm: Plants vs. Zombies" went online at 8 p.m., that is, after an hour of robot war every day.
At 12 p.m., a player finally successfully challenged the first 10 levels and entered the farm area.
At this time, all QQ client pop-up windows - congratulations on the player''s successful challenge of "only once in a lifetime" to complete the first level.
"Shua!" Just a moment, everyone has received the news.
Obviously, this player called "only once in a lifetime" has become the envy of all players.
"Shit, I''m on the QQ headlines!" The player who "only goes once in his life" was surprised and then laughed.
Keep challenging!
The second level is the farm area.
This level is obviously more difficult.
For players, this level is significantly more difficult.
Because the area is too wide, zombies come from all directions.
It''s too unfriendly for players who enter this level for the first time.
In particular, once zombies enter the farmland, it will be destroyed.
After the zombies, there is no grass.
Not to mention that crops will be destroyed, including farmland, will be abandoned.
Once abandoned, players must spend money again to repair farmland and start over.
It can be said that this cost is also great.
Of course, the only good news is that players'' robots will also participate in the attack.
This point was also designed by Qin Feng.
Robot participation is very simple. The main thing is not to occupy the player''s CPU performance too much to avoid game jamming.
No matter how fun the game is, if it''s Caton, it''s not fun. For all players, no matter how fun the game is, you are always one card, card into Xiang, and not many people are willing to play.
Therefore, Qin Feng racked his brains to design.
Finally, it is to optimize the character modeling as much as possible. All the character modeling should be optimized to make it simpler and reduce some details. After all, player computers are limited.
Although it is a 2D game, a pure 2D game, it is limited to the chips of most players'' computers today, or Huaxia Longxin 233 or 266. This performance is a little difficult.
If the player improves the CPU performance to Huaxia Longxin 333 or 366, the game experience will be much better. Of course, if it''s Pentium 2, let alone.
However, you can''t ask players to improve computer performance. You can only make the game simpler, more streamlined and better optimized.
Therefore, for players, the most intuitive feeling is that the actions of zombies are slightly dull and not flexible enough.
Of course, this has to change to other games. Needless to say, it has to be sprayed into flying. But this is a zombie. Zombies are dull and inflexible.
If you''re flexible, you''re not a zombie.
Therefore, players are more acceptable.
"It''s fucking hard!" The game player make complaints about "only once in a lifetime".
He took the first challenge and hung up at the beginning.
All farmland was destroyed. Although it is said that the loss of reclaimed farmland is much smaller than that of destroyed homes, just spend some money. But I''m not happy.
Challenge again!
Still failed.
No way, the farmland area is too large. For everyone, the challenge is a bit of a rush.
However, with the increase of players entering the second level, many players began to share game experience and gradually found out the secret of game clearance.
The most important and core secret is the three robots trained by players themselves.
These three robots can not only upgrade, but also learn skills. Moreover, skills can also be upgraded. So if you want to defend farmland, you have to be able to operate robots.
Originally, there was no need to manipulate robots in games.
The robot will attack automatically, which is to avoid too many operations by players and make a casual game too tired.
However, now this has evolved into an intelligent tower defense casual game. This is essential for players to use their brains and even hands.
What players need to do is to control robots to attack zombies, defeat zombies at the critical moment and avoid zombies from breaking through the defense line. In particular, choosing different skills in different periods has different effects.
This is also Qin Feng''s effort to connect the player''s efforts with the latest copy.
Because only in this way can players feel that the time and energy spent before are worth it.
Many games ignore these at all, which makes players feel that the time and energy previously spent have been wasted. In this way, players will have a resistance to the game, and even feel that the game is really just like this. What''s the meaning.
My efforts were in vain.
That''s bullshit! Why don''t you go back to the real world and make more money!