Not to mention the four people who are still in the night language forest, ye Che is going straight to the professional church with worm teeth.
After the first battle of the king of borers, his most important discovery was the stiff attack. This thing is used well and its effect is no less than a hard control.
Therefore, ye Che pointed to this point all the way and repeatedly deduced in the bottom of his heart. The most important thing is to find out where its loopholes are. After careful calculation, the main point is to appear on PK.
If it''s a low-level monster or boss, it''s OK. They can''t fight back because they are limited by wisdom.
However, if they are both summoners, they can use the instantaneous displacement in violation of physical inertia to avoid it, so it will be much more difficult to play the rigid effect.
"Now the first thing to solve is the skill sequence combination. For example, bathing the wind. If five different skills are put in his hand, the effect and lethality are absolutely different from that of an ordinary Summoner! As soon as the Roland team is done, I must test it immediately and be sure! After all, there are too many changes in it, and it takes a month After that, we will start the team game. "
Yeche whispered and walked into the professional church.
Soon, after paying the worm teeth, the big move purchase, as well as the skills and levels of the second occupation, were unsealed.
This means that he can now go to the area guarded by zelas.
But it doesn''t make any sense to go to nature now, so ye Che first began to check how many killing points are needed for the big move.
On the display bar, there are only three levels of big moves. If you want to upgrade to a higher level of big moves, you need to go to a higher level area. Level 1 big moves need 5000 kill points. Upgrading to level 2 big moves needs 10000 kill points.
After ye Che purchased and upgraded ten skills before, the remaining killing points are only in their early seventeen, which is enough to upgrade a big move.
When he went through the night language forest before, he contributed more than 100 killing points to Ye Che. That is him. Only 10 have an additional killing point bonus. Others want to gather 5000 killing points to get a big move. It takes 60 or 70 copies of the night language forest.
"It seems that only the copy of the plot is the fastest place to get the killing point."
Ye Chul sighed slightly, and then began to browse the mages'' big move information. He planned to buy a big move, and then buy all the skills at the other killing points! In this way, we can improve the operation technology at the fastest speed!
Ye Che can say the skills of the mage with his eyes closed. If they are carefully divided, they can be divided into single hard control, group control, outbreak, flexibility, resurrection, special effects and so on.
If you let a person with choice difficulty choose, you have to struggle to die.
But ye Che''s logic is very clear. He knows what he needs at present. Naturally, it is more advanced equipment and a lot of resources. How can he get these quickly? That is the customs clearance copy, or even refresh the copy record!
Therefore, a faster customs clearance copy is what he needs to improve most at present.
In this way, things like resurrection and flexibility can be abandoned temporarily.
"First of all, the big moves that only cause damage to the summoner can be ruled out, such as Carter''s big move, widow''s big move, etc. these don''t help the customs clearance copy, so... Well, Annie''s big move bear is good, the instant outbreak damage is high, and can block the knife for me, but the fire man''s big move is also good. If you buy one of his common skills, you can brush small monsters, but the scope should not be limited It''s as big as you think. Forget it, it''s Anne. "
Considering for a moment, yeche immediately confirmed his first big move, "tibus''s anger!".
Then, ye Che didn''t rush to buy the master''s common skills, but began to understand the current skill genre first. There are data around the professional church to prevent new people from being at a loss.
These schools are also the most mainstream playing methods in the hero League.
The first is the control group.
The summoners of this genre control at least ten control skills in their hands, which are mainly evolved from dealing with special copies and fighting against other summoners. The summoners of this genre must work with their companions, otherwise such summoners will be the most hated. Once the enemy opens the bully, they will always be the first object to be destroyed, and the hatred they provoke is far more than that of wet nurses.
Second, second kill stream!
As its name suggests, it integrates all high explosive skills and is an ace partner with the control faction. Once it is controlled, and the enemy does not have a bully, or does not kill the summoner of the control faction during the duration of the bully, there is no way out but death.
Third, phantom stream!
This school is very interesting. Almost 90% of the skills are displacement skills. They are famous for ghosts. They belong to one stick and walk away. They escape at the moment of displacement strike, and then start again. The summoner of this school should have absolute confidence in his own operation. Otherwise, once the figure is captured and controlled by the enemy, it will be a tragedy.
Fourth, meat shield flow.
As the name suggests, all skills are to increase armor or health or various resistances. Their output ability is very poor, but they are super resistant to attack.
These four are the main schools in the current hero League. Almost 90% of the summoners will choose among them. Another 5% of the summoners are not so limited because they are used to walking alone. Instead, each skill is mixed.
The last 5% is either a fool or a great God. They pursue alternative playing methods and hope to make a breakthrough.
Ye Che felt his chin and looked at all these. He understood why these schools became the main force. The main reason was that there were too many skills. Although the conditions for obtaining the third occupation were very harsh, the total number of skills of even two occupations had to burst in the end. If they all learned, they were afraid that there were hundreds of them. These skills could not be clearly recorded, let alone released.
If each effect in the skill is different, for example, the skill is displacement, this is damage, and the other is explosion, some ordinary summoners are afraid that they will faint before they hit the enemy.
Therefore, some previous talented summoners invented these schools.
Phantom flow, all displacement skills, use displacement to attack and kill the enemy. In this way, you can master them quickly without making mistakes. After all, all skills are displacement skills, as long as you practice them well.
Second kill flow is the same. Anyway, all skills are explosive. There is no need to worry about others.
Of course, in addition to these mainstream schools, there are others, such as resurrection flow, joint attack flow, speed flow, attack flow, etc., but there are not so many people to choose, unless they are particularly interested in these points.