"It''s too delicious."
A total of nine minutes, the opposite nest building all demolition.
Looking at the settlement picture in front of him, Hao Yun wins and exits the match. However, just when he was going to chat with the opposite side about the game, he found that the opposite side had already left the room.
Er
It''s not that I''m too hard to persuade people to give up, is it?
To be reasonable, Hao Yun feels that he is more restrained in his own strength. He uses the routine of single hole sword sage big G to brush the field, and then explore the field of vision.
As a result, he didn''t expect that he had reached the third level and touched the opposite house. As a result, he didn''t even build the hero altar. Not only that, but also all the soldiers in the family were pulled out, and the whole rear area was almost defenseless.
So Hao Yun didn''t release the water either. Before the other side reacted, he directly pulled the orc infantry and hero unit a up, and used the collision volume of the unit to separate the other side''s farmers from the town center, so as to prevent them from becoming militia and killing at the entrance of the mine.
In this way, in less than a minute, all the mining farmers on the opposite side fell down.
Although the three lumbering farmers reflected in time and turned the bell ringing into militia, they still had no choice but to face the strong Orc big G and sword sage. They had to go up and give their heads away tragically, and finally they were killed in one pot
But think about it. In less than ten minutes, my hometown was demolished by the opposite party. If I were in the opposite party, I''m afraid that even if I was not autistic, the game experience would be extremely poor.
"Sure enough, we still have to arrange a set of ladder mechanism to distinguish entertainment players from technology players."
At least in the early days of the game, this set of ladder mechanism is still necessary.
Hard core players are in the minority after all, and most of them are mainly for leisure and entertainment.
Unilateral massacre not only squeeze the game experience of leisure players, but also overdraft the game fun of hard core players.
The game has to win and lose to play all the time. If you only win or lose, you will feel bored in the end.
Like now.
In this parallel world, it should be a happy thing to see the familiar games. However, Hao Yun, who has won more than 20 games in a row, has begun to feel bored.
As for waiting for the game online for some time, it doesn''t matter whether there is a ladder mechanism.
I believe that at that time, more ways to play Warcraft have been developed by players. Whether anyone will play the official maps is a problem.
Hao Yun''s thinking is very clear.
Warcraft this game''s core selling point, has never been his plot and several official maps of the online battle, but the game''s own map editor!
Hao Yun still remembers how surprised he was when he told Li Zongzheng that he was going to open the map editor.
No RTS game has ever done that.
Although the map editor is not as strict as it needs to be kept secret, Li Zongzheng can''t imagine the significance of doing so.
Isn''t fifty official maps enough for players to play with?
If there are a lot of self-made maps of uneven quality, bad money drives out good money and occupies the online channel, what should we do then?
It is reasonable to have such concerns.
He understood Li Zongzheng''s worries, but Hao Yun still insisted on his decision to open Warcraft''s map editor to players, and even built it directly into the game program.
He knows what he expects from the game and what he expects from the players
After winning more than 20 games in a row, Hao Yun was a little tired, so he closed the game and opened the user exchange community of the creative workshop.
It has been 12 hours since the game was launched.
It''s not that no one discussed this game during this period, but most players are either in the game or experiencing the plot of Azeroth in the game campaign at this moment, and they have no time to post on other forums and social platforms.
Hao Yun is not worried that this game is destined to become an insurmountable monument in the history of RTS games. There is a slightest possibility that it will hit the street, otherwise he will not calmly relive his childhood memories there.
At the moment, there is only one thing he needs to do, that is to wait quietly, waiting for the word-of-mouth fermentation of Warcraft.
At this moment, the user exchange community in the creative workshop has a warming trend.
Some players are discussing the plot, some players are exchanging playing methods, and some players with strong interest in sharing have posted their summarized strategies and playing methods in the community, as well as the eggs in the plot campaign.
And the most important thing is that a small number of technical players have begun to notice the powerful scalability of the map editor, the core part of Warcraft.
"Did you notice the map editor? In the main folder of the game, I click in and have a look, and I''m surprised. "
"Map editor? What is that thing? "
"Literally, you can edit your own map."
"What''s the point of editing your own maps? Are the official 50 maps not enough? I don''t think I can play any more. "
"The official map playing method is the same. I pondered over this editor, which has something to expand. You can not only customize your physiological conditions, but also write your own scripts and add game content... Just like an entertainment version of RPG master! "
"Master RPG? You mean the development tool? "
"It''s much more interesting than master RPG. I made a map of tower defense, which will be sent to you later."
Looking at the discussion in the community, there was an unexpected expression on Hao Yun''s face.
good heavens.
Have people started to share their own maps?
But when it comes to tower defense, it''s also a classic way to play in the custom map of Warcraft.
Hao Yun still remembers that in the early years of his previous life, when he played a custom map of Warcraft on a certain combat platform, one third of the rooms were labeled TD (tower defense), and another third were labeled 3C (three-way confrontation). As for the rest, there were some classic maps such as guarding Athena, goufei battle, big fight, vampire vs farmer.
And these classic play, not only let Warcraft this orphan who was almost abandoned by Blizzard forcibly continued for several years, but also bred many excellent independent games.
For example, the most typical dota.
Even in Hao Yun''s impression, until he crossed the parallel world, MoBa games evolved from 3C games were one of the most mainstream games in the world he once lived in.
"I miss it."
Although a lot of things have been forgotten, but looking at the discussion posts in the community, Hao Yun''s heart still can''t help but have some memories of the past.
Do you want to make two classic RPG maps?
It''s kind of interesting.